“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V
With the birth of “virtual worlds,” created a new space for social norms to evolve and change within a subset community. This thesis focuses on toxicity within the virtual world of EA DICE’s Battlefield V title. The goal of this research is to understand toxicity on a micro scale inside the world of...
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Uppsala universitet, Institutionen för kulturantropologi och etnologi
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ndltd-UPSALLA1-oai-DiVA.org-uu-4169422020-08-11T05:21:26Z“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield VengJuvrud, JustinUppsala universitet, Institutionen för kulturantropologi och etnologi2020ToxicityVirtual WorldsBattlefield VTechneContingencySocial AnthropologySocialantropologiWith the birth of “virtual worlds,” created a new space for social norms to evolve and change within a subset community. This thesis focuses on toxicity within the virtual world of EA DICE’s Battlefield V title. The goal of this research is to understand toxicity on a micro scale inside the world of Battlefield V from a gaming anthropological perspective. Along with understanding what toxicity looked like within the virtual world ofBattlefield V, the thesis obtained data for how the community and EA DICE employees perceived toxicity. This research has components of interviews with these members of the communities/staff as well as a netnography of the virtual world of Battlefield V gameplay. Findings and analysis were categorized under the themes of toxic language, power/freedom, virtual world creation, and gender toxicity. Battlefield V toxicity is ever evolving and shaped by player techne (player actions). Player chat consumes the majority of toxicity and therefore diving into toxic language was vital. Understanding the player perspective of power and freedom while gaming was just the first step as the thesis also dove into the developer’s perspective and analyzed the interviews with the backbone of Malaby’s (2009) contingency concepts to see how the developers have a large role to play when it comes to toxicity in games, even if they may not realize it. Just as in the “real world” the virtual world of Battlefield V also had a major theme of gender discrimination winessed and discussed via both community members and staff members of EA DICE. Overall, the goal of this research was not to find out if toxicity was “good” or “bad” but to simply shed more light on the complex topic within virtual worlds and open up research for other anthropologists to do further research on the topic. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-416942Masteruppsatser i kulturantropologi, 1653-2244 ; 99application/pdfinfo:eu-repo/semantics/openAccess |
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Toxicity Virtual Worlds Battlefield V Techne Contingency Social Anthropology Socialantropologi |
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Toxicity Virtual Worlds Battlefield V Techne Contingency Social Anthropology Socialantropologi Juvrud, Justin “ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V |
description |
With the birth of “virtual worlds,” created a new space for social norms to evolve and change within a subset community. This thesis focuses on toxicity within the virtual world of EA DICE’s Battlefield V title. The goal of this research is to understand toxicity on a micro scale inside the world of Battlefield V from a gaming anthropological perspective. Along with understanding what toxicity looked like within the virtual world ofBattlefield V, the thesis obtained data for how the community and EA DICE employees perceived toxicity. This research has components of interviews with these members of the communities/staff as well as a netnography of the virtual world of Battlefield V gameplay. Findings and analysis were categorized under the themes of toxic language, power/freedom, virtual world creation, and gender toxicity. Battlefield V toxicity is ever evolving and shaped by player techne (player actions). Player chat consumes the majority of toxicity and therefore diving into toxic language was vital. Understanding the player perspective of power and freedom while gaming was just the first step as the thesis also dove into the developer’s perspective and analyzed the interviews with the backbone of Malaby’s (2009) contingency concepts to see how the developers have a large role to play when it comes to toxicity in games, even if they may not realize it. Just as in the “real world” the virtual world of Battlefield V also had a major theme of gender discrimination winessed and discussed via both community members and staff members of EA DICE. Overall, the goal of this research was not to find out if toxicity was “good” or “bad” but to simply shed more light on the complex topic within virtual worlds and open up research for other anthropologists to do further research on the topic. |
author |
Juvrud, Justin |
author_facet |
Juvrud, Justin |
author_sort |
Juvrud, Justin |
title |
“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V |
title_short |
“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V |
title_full |
“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V |
title_fullStr |
“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V |
title_full_unstemmed |
“ROFL F*ck You” : Understanding the Current State of Toxicity in Battlefield V |
title_sort |
“rofl f*ck you” : understanding the current state of toxicity in battlefield v |
publisher |
Uppsala universitet, Institutionen för kulturantropologi och etnologi |
publishDate |
2020 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-416942 |
work_keys_str_mv |
AT juvrudjustin roflfckyouunderstandingthecurrentstateoftoxicityinbattlefieldv |
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