Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity

In previous research, researchers have looked into different gamified applications of citizen science such as fold.it, Zooniverse and Happy Moths. However, the users and participants of these studies are often on different skill levels, or beginners in the field. In this study, 10 expert users who s...

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Main Author: Holmgren, Sebastian
Format: Others
Language:English
Published: Uppsala universitet, Människa-datorinteraktion 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415125
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spelling ndltd-UPSALLA1-oai-DiVA.org-uu-4151252020-07-02T04:20:49ZGamified Citizen Science : A Study of Expert Users in the Field of BiodiversityengHolmgren, SebastianUppsala universitet, Människa-datorinteraktion2020Citizen ScienceGamificationMotivationArtdatabankenBartle's TaxonomyIntrinsic MotivationExtrinsic MotivationHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)In previous research, researchers have looked into different gamified applications of citizen science such as fold.it, Zooniverse and Happy Moths. However, the users and participants of these studies are often on different skill levels, or beginners in the field. In this study, 10 expert users who submit their findings of species to Artdatabanken, an organisation that works in the field of biodiversity, were interviewed to find out their motivations for reporting their findings. This was done with the goal of finding what type of gamification that might suit these expert users to increase the quality of the data submitted through Artportalen, together with any obstacles that might hinder it. Through a latent thematic analysis and comparing the themes to Bartle’s Taxonomy of Players, the results show that these users were mainly of the types ‘achiever’ and ‘socialiser’. The answers were also compared to the theory of intrinsic and extrinsic motivation, which showed that the users are mainly reporting because of extrinsic motivation. While this supports the implementation of gamification there were things that would rather be solved by increasing usability. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415125application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Citizen Science
Gamification
Motivation
Artdatabanken
Bartle's Taxonomy
Intrinsic Motivation
Extrinsic Motivation
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle Citizen Science
Gamification
Motivation
Artdatabanken
Bartle's Taxonomy
Intrinsic Motivation
Extrinsic Motivation
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Holmgren, Sebastian
Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity
description In previous research, researchers have looked into different gamified applications of citizen science such as fold.it, Zooniverse and Happy Moths. However, the users and participants of these studies are often on different skill levels, or beginners in the field. In this study, 10 expert users who submit their findings of species to Artdatabanken, an organisation that works in the field of biodiversity, were interviewed to find out their motivations for reporting their findings. This was done with the goal of finding what type of gamification that might suit these expert users to increase the quality of the data submitted through Artportalen, together with any obstacles that might hinder it. Through a latent thematic analysis and comparing the themes to Bartle’s Taxonomy of Players, the results show that these users were mainly of the types ‘achiever’ and ‘socialiser’. The answers were also compared to the theory of intrinsic and extrinsic motivation, which showed that the users are mainly reporting because of extrinsic motivation. While this supports the implementation of gamification there were things that would rather be solved by increasing usability.
author Holmgren, Sebastian
author_facet Holmgren, Sebastian
author_sort Holmgren, Sebastian
title Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity
title_short Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity
title_full Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity
title_fullStr Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity
title_full_unstemmed Gamified Citizen Science : A Study of Expert Users in the Field of Biodiversity
title_sort gamified citizen science : a study of expert users in the field of biodiversity
publisher Uppsala universitet, Människa-datorinteraktion
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415125
work_keys_str_mv AT holmgrensebastian gamifiedcitizenscienceastudyofexpertusersinthefieldofbiodiversity
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