How narrative techniques affect players' engagement in action RPG Dark Souls II

The purpose of the study was to get a better understanding of how players’ engagement is affected by the narrative techniques which are used in the game Dark Souls II. The four most prominent narrative techniques that were analyzed in Dark souls II were cutscenes, item descriptions, NPC’s and enviro...

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Bibliographic Details
Main Author: Graff, Lukas
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2018
Subjects:
NPC
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355846
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spelling ndltd-UPSALLA1-oai-DiVA.org-uu-3558462018-07-21T05:22:19ZHow narrative techniques affect players' engagement in action RPG Dark Souls IIengGraff, LukasUppsala universitet, Institutionen för speldesign2018Narrative techniquesDark Souls IIEngagement in gamesCutscenesItem descriptionsNPCEnvironmental storytellinggamesNarrativa teknikerDark Souls IIEngagemang I spelFilmsekvenserföremålsbeskrivningarNPC’smiljöerberättandespelDesignDesignThe purpose of the study was to get a better understanding of how players’ engagement is affected by the narrative techniques which are used in the game Dark Souls II. The four most prominent narrative techniques that were analyzed in Dark souls II were cutscenes, item descriptions, NPC’s and environmental storytelling. Qualitative and Quantitative data was collected in a questionnaire that was posted on the forum/ “subreddit” Dark souls II. The answers from 100 questionnaires were analyzed using content analysis methodology. It could be concluded in this thesis that narrative techniques that interfere with the players sense of freedom will reduce their engagement within the game. An example in Dark souls II is when the player is forced to summon NPC’s to boss fights in order to progress in the NPC’s storyline. This also works the other way around: i.e. the player experiences increased engagement if the narrative techniques allow the player to decide over their own actions. An example in Dark Souls II is when the player is given the opportunity to kill friendly NPC’s. Syftet med denna studie var att få en bättre förståelse för hur spelarens engagemang påverkas av de narrativa tekniker som används i spelet Dark Souls II. De fyra mest framstående narrativa tekniker som identifierades i Dark Souls II var Cutscenes, föremålsbeskrivningar, NPC’s och miljöberättande. Kvalitativ och kvantitativa data samlades genom en enkät som lades upp på Dark Souls II forum/ ”subreddit”. Svaren från 100 deltagare tolkades med koder samt kategorier genom metodologin innehållsanalys. I denna studie kunde det konstateras att narrativa tekniker som negativt påverkar spelarens frihet, kommer reducera deras engagemang i spelet. Detta noterades bland annat när spelare var tvungna att kalla på NPC’s till bossfighter för att kunna fortsätta denna NPC’s uppdrag. Det angavs även att detta fungerade åt andra hållet, när spelarens förmåga att kunna ta egna beslut tilläts så ökade även spelarens engagemang i spelet. Detta noterades i spelmekaniken att spelaren bland annat tilläts döda fredliga NPC’s. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355846application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Narrative techniques
Dark Souls II
Engagement in games
Cutscenes
Item descriptions
NPC
Environmental storytelling
games
Narrativa tekniker
Dark Souls II
Engagemang I spel
Filmsekvenser
föremålsbeskrivningar
NPC’s
miljöer
berättande
spel
Design
Design
spellingShingle Narrative techniques
Dark Souls II
Engagement in games
Cutscenes
Item descriptions
NPC
Environmental storytelling
games
Narrativa tekniker
Dark Souls II
Engagemang I spel
Filmsekvenser
föremålsbeskrivningar
NPC’s
miljöer
berättande
spel
Design
Design
Graff, Lukas
How narrative techniques affect players' engagement in action RPG Dark Souls II
description The purpose of the study was to get a better understanding of how players’ engagement is affected by the narrative techniques which are used in the game Dark Souls II. The four most prominent narrative techniques that were analyzed in Dark souls II were cutscenes, item descriptions, NPC’s and environmental storytelling. Qualitative and Quantitative data was collected in a questionnaire that was posted on the forum/ “subreddit” Dark souls II. The answers from 100 questionnaires were analyzed using content analysis methodology. It could be concluded in this thesis that narrative techniques that interfere with the players sense of freedom will reduce their engagement within the game. An example in Dark souls II is when the player is forced to summon NPC’s to boss fights in order to progress in the NPC’s storyline. This also works the other way around: i.e. the player experiences increased engagement if the narrative techniques allow the player to decide over their own actions. An example in Dark Souls II is when the player is given the opportunity to kill friendly NPC’s. === Syftet med denna studie var att få en bättre förståelse för hur spelarens engagemang påverkas av de narrativa tekniker som används i spelet Dark Souls II. De fyra mest framstående narrativa tekniker som identifierades i Dark Souls II var Cutscenes, föremålsbeskrivningar, NPC’s och miljöberättande. Kvalitativ och kvantitativa data samlades genom en enkät som lades upp på Dark Souls II forum/ ”subreddit”. Svaren från 100 deltagare tolkades med koder samt kategorier genom metodologin innehållsanalys. I denna studie kunde det konstateras att narrativa tekniker som negativt påverkar spelarens frihet, kommer reducera deras engagemang i spelet. Detta noterades bland annat när spelare var tvungna att kalla på NPC’s till bossfighter för att kunna fortsätta denna NPC’s uppdrag. Det angavs även att detta fungerade åt andra hållet, när spelarens förmåga att kunna ta egna beslut tilläts så ökade även spelarens engagemang i spelet. Detta noterades i spelmekaniken att spelaren bland annat tilläts döda fredliga NPC’s.
author Graff, Lukas
author_facet Graff, Lukas
author_sort Graff, Lukas
title How narrative techniques affect players' engagement in action RPG Dark Souls II
title_short How narrative techniques affect players' engagement in action RPG Dark Souls II
title_full How narrative techniques affect players' engagement in action RPG Dark Souls II
title_fullStr How narrative techniques affect players' engagement in action RPG Dark Souls II
title_full_unstemmed How narrative techniques affect players' engagement in action RPG Dark Souls II
title_sort how narrative techniques affect players' engagement in action rpg dark souls ii
publisher Uppsala universitet, Institutionen för speldesign
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355846
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