Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game
Treasure hunts are one of the earliest forms of pervasive games, and there are documentationsof them since the mid 19th century. In this study, the work by Björk & Pietz on design patternsin pervasive games are used as a base for analysing the impact of design patterns in a horrorthemed trea...
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Format: | Others |
Language: | English |
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Uppsala universitet, Institutionen för speldesign
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-333466 |