Identifying illicit graphic in the online community using the neural network framework
In this paper two convolutional neural networks are estimated to classify whether an image contains a swastika or not. The images are gathered from the gaming platform Steam and by scraping a web search engine. The architecture of the networks is kept moderate and the difference between the models i...
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Uppsala universitet, Statistiska institutionen
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ndltd-UPSALLA1-oai-DiVA.org-uu-3258102017-06-29T05:43:30ZIdentifying illicit graphic in the online community using the neural network frameworkengVega Ezpeleta, EmilioUppsala universitet, Statistiska institutionen2017Convolutional neural networkCNNNeural networksImage recognitionStatistical learningProbability Theory and StatisticsSannolikhetsteori och statistikIn this paper two convolutional neural networks are estimated to classify whether an image contains a swastika or not. The images are gathered from the gaming platform Steam and by scraping a web search engine. The architecture of the networks is kept moderate and the difference between the models is the final layer. The first model uses an average type operation while the second uses the conventional fully-connected layer at the end. The results show that the performance of the two models is similar and the test error is in the 6-9 % range. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325810application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Convolutional neural network CNN Neural networks Image recognition Statistical learning Probability Theory and Statistics Sannolikhetsteori och statistik |
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Convolutional neural network CNN Neural networks Image recognition Statistical learning Probability Theory and Statistics Sannolikhetsteori och statistik Vega Ezpeleta, Emilio Identifying illicit graphic in the online community using the neural network framework |
description |
In this paper two convolutional neural networks are estimated to classify whether an image contains a swastika or not. The images are gathered from the gaming platform Steam and by scraping a web search engine. The architecture of the networks is kept moderate and the difference between the models is the final layer. The first model uses an average type operation while the second uses the conventional fully-connected layer at the end. The results show that the performance of the two models is similar and the test error is in the 6-9 % range. |
author |
Vega Ezpeleta, Emilio |
author_facet |
Vega Ezpeleta, Emilio |
author_sort |
Vega Ezpeleta, Emilio |
title |
Identifying illicit graphic in the online community using the neural network framework |
title_short |
Identifying illicit graphic in the online community using the neural network framework |
title_full |
Identifying illicit graphic in the online community using the neural network framework |
title_fullStr |
Identifying illicit graphic in the online community using the neural network framework |
title_full_unstemmed |
Identifying illicit graphic in the online community using the neural network framework |
title_sort |
identifying illicit graphic in the online community using the neural network framework |
publisher |
Uppsala universitet, Statistiska institutionen |
publishDate |
2017 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325810 |
work_keys_str_mv |
AT vegaezpeletaemilio identifyingillicitgraphicintheonlinecommunityusingtheneuralnetworkframework |
_version_ |
1718479790816624640 |