Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games

Puzzles have always been a central part of games. One of the simplest manifestations of a puzzle in games is an obstruction that prevents the player from progressing and an object that removes the obstruction. The system of unlocking new areas with keys is used in order to provide interesting level...

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Bibliographic Details
Main Author: Andersson, Jessica
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262489
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spelling ndltd-UPSALLA1-oai-DiVA.org-uu-2624892015-10-22T04:45:12ZWhere does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror GamesengAndersson, JessicaUppsala universitet, Institutionen för speldesign2015visual representationitemsgame designkey puzzlessurvival-horror gamesvisuel representationitemsspeldesignpusselsurvival-horror spelPuzzles have always been a central part of games. One of the simplest manifestations of a puzzle in games is an obstruction that prevents the player from progressing and an object that removes the obstruction. The system of unlocking new areas with keys is used in order to provide interesting level design and help build narrative in games. This examination intends to provide knowledge and insight into how this type of system is commonly portrayed visually and thus provide a basis for designers to build upon when creating similar challenges, providing a greater awareness of the design norms that are commonly applied. In the majority of the cases that have been examined during this study, text-based information is used to convey the majority of the essential information given to the players regarding the relationship of the key and the lock. In many cases the graphics serve only to highlight important features of the objects and help the player to quickly tell the different items apart in the inventory. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262489application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic visual representation
items
game design
key puzzles
survival-horror games
visuel representation
items
speldesign
pussel
survival-horror spel
spellingShingle visual representation
items
game design
key puzzles
survival-horror games
visuel representation
items
speldesign
pussel
survival-horror spel
Andersson, Jessica
Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games
description Puzzles have always been a central part of games. One of the simplest manifestations of a puzzle in games is an obstruction that prevents the player from progressing and an object that removes the obstruction. The system of unlocking new areas with keys is used in order to provide interesting level design and help build narrative in games. This examination intends to provide knowledge and insight into how this type of system is commonly portrayed visually and thus provide a basis for designers to build upon when creating similar challenges, providing a greater awareness of the design norms that are commonly applied. In the majority of the cases that have been examined during this study, text-based information is used to convey the majority of the essential information given to the players regarding the relationship of the key and the lock. In many cases the graphics serve only to highlight important features of the objects and help the player to quickly tell the different items apart in the inventory.
author Andersson, Jessica
author_facet Andersson, Jessica
author_sort Andersson, Jessica
title Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games
title_short Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games
title_full Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games
title_fullStr Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games
title_full_unstemmed Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games
title_sort where does this fit? : a comparative study of the graphical portrayal of keys as a system in survival-horror games
publisher Uppsala universitet, Institutionen för speldesign
publishDate 2015
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262489
work_keys_str_mv AT anderssonjessica wheredoesthisfitacomparativestudyofthegraphicalportrayalofkeysasasysteminsurvivalhorrorgames
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