Procedural Modeling of Rocks
Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such...
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för informationsteknologi
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254208 |