The triangulation as an alternative painting medium

In as much as raster and vector graphics have complementary roles in digital imagery they both have limitations. In this paper, the two frameworks are in part bridged in the triangulation mesh where in particular the ideas of the spatial neighborhood and representation by geometrical primitives are...

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Bibliographic Details
Main Author: Pihlström, Max
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för informationsteknologi 2013
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-208830
Description
Summary:In as much as raster and vector graphics have complementary roles in digital imagery they both have limitations. In this paper, the two frameworks are in part bridged in the triangulation mesh where in particular the ideas of the spatial neighborhood and representation by geometrical primitives are combined. With a triangulation algorithm for preserving integrity of contour and color together with methods for introducing geometric detail and blending color, the end result is a configurable medium with qualities resembling those of physical paint, demonstrating potential as a viable alternative for graphics creation.