The triangulation as an alternative painting medium
In as much as raster and vector graphics have complementary roles in digital imagery they both have limitations. In this paper, the two frameworks are in part bridged in the triangulation mesh where in particular the ideas of the spatial neighborhood and representation by geometrical primitives are...
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för informationsteknologi
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-208830 |
Summary: | In as much as raster and vector graphics have complementary roles in digital imagery they both have limitations. In this paper, the two frameworks are in part bridged in the triangulation mesh where in particular the ideas of the spatial neighborhood and representation by geometrical primitives are combined. With a triangulation algorithm for preserving integrity of contour and color together with methods for introducing geometric detail and blending color, the end result is a configurable medium with qualities resembling those of physical paint, demonstrating potential as a viable alternative for graphics creation. |
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