The Late Modern Hero’s Quest for Meaning : A case study on the psychological construction of meaning and play, ritualization, and, quests in video games in late modern Sweden
This essay focuses on two cases studies that include two game designers’ views of meaning-making construction in games and an analysis of their corresponding games. This isplaced in relation to the late modern Sweden context. The study examines how the designersconceive purposeful play by employing...
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Format: | Others |
Language: | English |
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Uppsala universitet, Religionspsykologi
2012
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-172378 |