Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its variou...
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ndltd-UPSALLA1-oai-DiVA.org-uu-1306282013-01-08T13:49:26ZAugmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphicsengZhao, HongyiUppsala universitet, Institutionen för informationsteknologi2010Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its various built-in sensors. The author gave a review of iPhone platform regarding Augmented Reality. Then, the author attempted to carry out two prototypes of Augmented Reality games and performed evaluation of the two prototypes in terms of performance, noise and calibration. Finally, the author gave the conclusion of how iPhone could deal with Augmented Reality based on the data collected in the evaluation of prototypes. Student thesisinfo:eu-repo/semantics/masterThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130628IT ; 10 032application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its various built-in sensors. The author gave a review of iPhone platform regarding Augmented Reality. Then, the author attempted to carry out two prototypes of Augmented Reality games and performed evaluation of the two prototypes in terms of performance, noise and calibration. Finally, the author gave the conclusion of how iPhone could deal with Augmented Reality based on the data collected in the evaluation of prototypes. |
author |
Zhao, Hongyi |
spellingShingle |
Zhao, Hongyi Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics |
author_facet |
Zhao, Hongyi |
author_sort |
Zhao, Hongyi |
title |
Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics |
title_short |
Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics |
title_full |
Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics |
title_fullStr |
Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics |
title_full_unstemmed |
Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics |
title_sort |
augmented reality technologies on iphone : what and how iphone could achieve with augmented reality and 3d-graphics |
publisher |
Uppsala universitet, Institutionen för informationsteknologi |
publishDate |
2010 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130628 |
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AT zhaohongyi augmentedrealitytechnologiesoniphonewhatandhowiphonecouldachievewithaugmentedrealityand3dgraphics |
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