Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics

Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its variou...

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Main Author: Zhao, Hongyi
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för informationsteknologi 2010
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130628
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spelling ndltd-UPSALLA1-oai-DiVA.org-uu-1306282013-01-08T13:49:26ZAugmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphicsengZhao, HongyiUppsala universitet, Institutionen för informationsteknologi2010Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its various built-in sensors. The author gave a review of iPhone platform regarding Augmented Reality. Then, the author attempted to carry out two prototypes of Augmented Reality games and performed evaluation of the two prototypes in terms of performance, noise and calibration. Finally, the author gave the conclusion of how iPhone could deal with Augmented Reality based on the data collected in the evaluation of prototypes. Student thesisinfo:eu-repo/semantics/masterThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130628IT ; 10 032application/pdfinfo:eu-repo/semantics/openAccess
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language English
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description Augmented Reality Technology becomes closer to normal life when found in hand-held devices. And hand-held devices get more and more computing power as the rising of chip energy efficiency. iPhone, as a quickly growing handset, is a promising platform for Augmented Reality application with its various built-in sensors. The author gave a review of iPhone platform regarding Augmented Reality. Then, the author attempted to carry out two prototypes of Augmented Reality games and performed evaluation of the two prototypes in terms of performance, noise and calibration. Finally, the author gave the conclusion of how iPhone could deal with Augmented Reality based on the data collected in the evaluation of prototypes.
author Zhao, Hongyi
spellingShingle Zhao, Hongyi
Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
author_facet Zhao, Hongyi
author_sort Zhao, Hongyi
title Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
title_short Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
title_full Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
title_fullStr Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
title_full_unstemmed Augmented Reality Technologies on iPhone : What and how iPhone could achieve with Augmented Reality and 3D-graphics
title_sort augmented reality technologies on iphone : what and how iphone could achieve with augmented reality and 3d-graphics
publisher Uppsala universitet, Institutionen för informationsteknologi
publishDate 2010
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130628
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