Curvature based Rendering
In this thesis work, mean curvature and Gaussian curvature are taken into account. Vertex normal calculation is one of the important parts of this thesis work. Vertex normal calculation is done in order to improve the appearance and smoothness of the surface in our model. Vertex normal is also one o...
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för informationsteknologi
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-129722 |