The Thing about gaming experience

Despite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gam...

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Bibliographic Details
Main Author: Alaa, Alaqra
Format: Others
Language:English
Published: Umeå universitet, Institutionen för datavetenskap 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73161

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