The Thing about gaming experience
Despite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gam...
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Umeå universitet, Institutionen för datavetenskap
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ndltd-UPSALLA1-oai-DiVA.org-umu-731612013-06-19T04:09:56ZThe Thing about gaming experienceengAlaa, AlaqraUmeå universitet, Institutionen för datavetenskap2013Computer scienceDatavetenskapDespite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gamers’ standpoint using focus groups methodology. Additionally in-depth interviews were conducted with developers in order to gain a business perspective on the status of digital games development with regard to gamers. From the findings, Reality, Game, and Player were identified as agencies and their associations with the experiences of the gamers were gathered in making the Thing about gaming experience a matter of concern providing new meanings and further understandings of the abstract sets of experiences. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73161UMNAD ; 939application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Computer science Datavetenskap |
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Computer science Datavetenskap Alaa, Alaqra The Thing about gaming experience |
description |
Despite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gamers’ standpoint using focus groups methodology. Additionally in-depth interviews were conducted with developers in order to gain a business perspective on the status of digital games development with regard to gamers. From the findings, Reality, Game, and Player were identified as agencies and their associations with the experiences of the gamers were gathered in making the Thing about gaming experience a matter of concern providing new meanings and further understandings of the abstract sets of experiences. |
author |
Alaa, Alaqra |
author_facet |
Alaa, Alaqra |
author_sort |
Alaa, Alaqra |
title |
The Thing about gaming experience |
title_short |
The Thing about gaming experience |
title_full |
The Thing about gaming experience |
title_fullStr |
The Thing about gaming experience |
title_full_unstemmed |
The Thing about gaming experience |
title_sort |
thing about gaming experience |
publisher |
Umeå universitet, Institutionen för datavetenskap |
publishDate |
2013 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73161 |
work_keys_str_mv |
AT alaaalaqra thethingaboutgamingexperience AT alaaalaqra thingaboutgamingexperience |
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1716589488710352896 |