Information Behaviour in World of Warcraft
The purpose of this paper was to study the information behaviour of players in an online computer game, namely the MMORPG1 World of Warcraft. To this end a survey was constructed to gather empirical data about the habits of players. In the survey the respondent was presented with four different scen...
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Format: | Others |
Language: | English |
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Umeå universitet, Sociologiska institutionen
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39695 |