Information Behaviour in World of Warcraft

The purpose of this paper was to study the information behaviour of players in an online computer game, namely the MMORPG1 World of Warcraft. To this end a survey was constructed to gather empirical data about the habits of players. In the survey the respondent was presented with four different scen...

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Bibliographic Details
Main Author: Nyman, Nils
Format: Others
Language:English
Published: Umeå universitet, Sociologiska institutionen 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-39695