Points-Of-Interest CollectionGame
Location-based services often include showing Points-Of-Interest on a map and rely on the availability of geo-contextual data. In Pervasive Games, the players' context can be integrated with the game. Games of this character can be used in order to motivate users to collect Points-Of-Interest....
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Umeå universitet, Institutionen för datavetenskap
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ndltd-UPSALLA1-oai-DiVA.org-umu-383742018-01-13T05:15:33ZPoints-Of-Interest CollectionGameengOlofsson, ErikEdström, SimonUmeå universitet, Institutionen för datavetenskapUmeå universitet, Institutionen för datavetenskap2010Computer SciencesDatavetenskap (datalogi)Location-based services often include showing Points-Of-Interest on a map and rely on the availability of geo-contextual data. In Pervasive Games, the players' context can be integrated with the game. Games of this character can be used in order to motivate users to collect Points-Of-Interest. This report describes the process of developing a concept and a working Android prototype where the users can have fun while creating Points-Of-Interest. A concept was developed by following the Design Process as well studying existing games and applications. The main goal of the project was to produce a prototype that is considered enjoyable by the users. The result is an Android prototype where the players can create, check-in, sabotage and upgrade Points-Of-Interest. In order to evaluate the game's perceived enjoyability, the Player Enjoyment Model for Pervasive Games was used. According to the validation of the prototype with the Player Enjoyment Model along with the conclusions from studies of similar applications, the authors believe the game has all the properties essential to an enjoyable game. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-38374UMNAD ; 857application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Computer Sciences Datavetenskap (datalogi) |
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Computer Sciences Datavetenskap (datalogi) Olofsson, Erik Edström, Simon Points-Of-Interest CollectionGame |
description |
Location-based services often include showing Points-Of-Interest on a map and rely on the availability of geo-contextual data. In Pervasive Games, the players' context can be integrated with the game. Games of this character can be used in order to motivate users to collect Points-Of-Interest. This report describes the process of developing a concept and a working Android prototype where the users can have fun while creating Points-Of-Interest. A concept was developed by following the Design Process as well studying existing games and applications. The main goal of the project was to produce a prototype that is considered enjoyable by the users. The result is an Android prototype where the players can create, check-in, sabotage and upgrade Points-Of-Interest. In order to evaluate the game's perceived enjoyability, the Player Enjoyment Model for Pervasive Games was used. According to the validation of the prototype with the Player Enjoyment Model along with the conclusions from studies of similar applications, the authors believe the game has all the properties essential to an enjoyable game. |
author |
Olofsson, Erik Edström, Simon |
author_facet |
Olofsson, Erik Edström, Simon |
author_sort |
Olofsson, Erik |
title |
Points-Of-Interest CollectionGame |
title_short |
Points-Of-Interest CollectionGame |
title_full |
Points-Of-Interest CollectionGame |
title_fullStr |
Points-Of-Interest CollectionGame |
title_full_unstemmed |
Points-Of-Interest CollectionGame |
title_sort |
points-of-interest collectiongame |
publisher |
Umeå universitet, Institutionen för datavetenskap |
publishDate |
2010 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-38374 |
work_keys_str_mv |
AT olofssonerik pointsofinterestcollectiongame AT edstromsimon pointsofinterestcollectiongame |
_version_ |
1718608609335574528 |