Internal marketing through gamification : A qualitative study on the influence of game elements within an app on internal marketing activities
AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulating behavior. Gamification is the use of game elements in a non-game context. Gamification is a tool that can motivate people to engage with activities related to health, education and personal product...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Umeå universitet, Företagsekonomi
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-162812 |