Internal marketing through gamification : A qualitative study on the influence of game elements within an app on internal marketing activities

AbstractThe subject of gamification is a relatively new and novel concept when it comes to stimulating behavior. Gamification is the use of game elements in a non-game context. Gamification is a tool that can motivate people to engage with activities related to health, education and personal product...

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Bibliographic Details
Main Authors: Grönvall, Alf, Holmner Härgestam, Axel
Format: Others
Language:English
Published: Umeå universitet, Företagsekonomi 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-162812