Investigating the Distance to Display Holographic Shelf Information in Retailing
This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need gr...
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Umeå universitet, Institutionen för tillämpad fysik och elektronik
2018
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ndltd-UPSALLA1-oai-DiVA.org-umu-1495872018-06-26T06:09:49ZInvestigating the Distance to Display Holographic Shelf Information in RetailingengJohansson, MattiasUmeå universitet, Institutionen för tillämpad fysik och elektronik2018Interaction TechnologiesInteraktionsteknikComputer and Information SciencesData- och informationsvetenskapHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need ground to stand on when developing experiences that uses this kind of technology. There are many factors to consider to develop comfortable and enlightening experiences. Earlier studies on store layout, information processing, consumer behavior, as well as MR design guide lines are used to determine how the specific challenge of viewing distance can be approached. Two levels of distance spans and two levels of information amount are introduced. These distance spans are five to two meters, and closer than two meters. Two hypotheses are defined and user tests were done in a provisional store with a prototype developed for the Microsoft HoloLens. The data received from the tests indicated that the distances proposed were legible and satisfying to use, and most test participants would use this kind of technology in a real-world store. This makes the distances proposed to at least be a starting point for developers, although it is very important to test the specific application in the specific context. In the end of the paper, different topics that might affect the users' experiences are discussed and the results are evaluated. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149587application/pdfinfo:eu-repo/semantics/openAccess |
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Others
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Interaction Technologies Interaktionsteknik Computer and Information Sciences Data- och informationsvetenskap Human Computer Interaction Människa-datorinteraktion (interaktionsdesign) |
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Interaction Technologies Interaktionsteknik Computer and Information Sciences Data- och informationsvetenskap Human Computer Interaction Människa-datorinteraktion (interaktionsdesign) Johansson, Mattias Investigating the Distance to Display Holographic Shelf Information in Retailing |
description |
This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need ground to stand on when developing experiences that uses this kind of technology. There are many factors to consider to develop comfortable and enlightening experiences. Earlier studies on store layout, information processing, consumer behavior, as well as MR design guide lines are used to determine how the specific challenge of viewing distance can be approached. Two levels of distance spans and two levels of information amount are introduced. These distance spans are five to two meters, and closer than two meters. Two hypotheses are defined and user tests were done in a provisional store with a prototype developed for the Microsoft HoloLens. The data received from the tests indicated that the distances proposed were legible and satisfying to use, and most test participants would use this kind of technology in a real-world store. This makes the distances proposed to at least be a starting point for developers, although it is very important to test the specific application in the specific context. In the end of the paper, different topics that might affect the users' experiences are discussed and the results are evaluated. |
author |
Johansson, Mattias |
author_facet |
Johansson, Mattias |
author_sort |
Johansson, Mattias |
title |
Investigating the Distance to Display Holographic Shelf Information in Retailing |
title_short |
Investigating the Distance to Display Holographic Shelf Information in Retailing |
title_full |
Investigating the Distance to Display Holographic Shelf Information in Retailing |
title_fullStr |
Investigating the Distance to Display Holographic Shelf Information in Retailing |
title_full_unstemmed |
Investigating the Distance to Display Holographic Shelf Information in Retailing |
title_sort |
investigating the distance to display holographic shelf information in retailing |
publisher |
Umeå universitet, Institutionen för tillämpad fysik och elektronik |
publishDate |
2018 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149587 |
work_keys_str_mv |
AT johanssonmattias investigatingthedistancetodisplayholographicshelfinformationinretailing |
_version_ |
1718707822693187584 |