Investigating the Distance to Display Holographic Shelf Information in Retailing

This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need gr...

Full description

Bibliographic Details
Main Author: Johansson, Mattias
Format: Others
Language:English
Published: Umeå universitet, Institutionen för tillämpad fysik och elektronik 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149587
id ndltd-UPSALLA1-oai-DiVA.org-umu-149587
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-umu-1495872018-06-26T06:09:49ZInvestigating the Distance to Display Holographic Shelf Information in RetailingengJohansson, MattiasUmeå universitet, Institutionen för tillämpad fysik och elektronik2018Interaction TechnologiesInteraktionsteknikComputer and Information SciencesData- och informationsvetenskapHuman Computer InteractionMänniska-datorinteraktion (interaktionsdesign)This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need ground to stand on when developing experiences that uses this kind of technology. There are many factors to consider to develop comfortable and enlightening experiences. Earlier studies on store layout, information processing, consumer behavior, as well as MR design guide lines are used to determine how the specific challenge of viewing distance can be approached. Two levels of distance spans and two levels of information amount are introduced. These distance spans are five to two meters, and closer than two meters. Two hypotheses are defined and user tests were done in a provisional store with a prototype developed for the Microsoft HoloLens. The data received from the tests indicated that the distances proposed were legible and satisfying to use, and most test participants would use this kind of technology in a real-world store. This makes the distances proposed to at least be a starting point for developers, although it is very important to test the specific application in the specific context. In the end of the paper, different topics that might affect the users' experiences are discussed and the results are evaluated. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149587application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Interaction Technologies
Interaktionsteknik
Computer and Information Sciences
Data- och informationsvetenskap
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle Interaction Technologies
Interaktionsteknik
Computer and Information Sciences
Data- och informationsvetenskap
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Johansson, Mattias
Investigating the Distance to Display Holographic Shelf Information in Retailing
description This paper explores how mixed reality (MR) can be implemented in a brick-and-mortar store. More specifically, it explores at what distances information about shelves should be shown to give users the best possible experience. The MR technology is becoming more and more popular and developers need ground to stand on when developing experiences that uses this kind of technology. There are many factors to consider to develop comfortable and enlightening experiences. Earlier studies on store layout, information processing, consumer behavior, as well as MR design guide lines are used to determine how the specific challenge of viewing distance can be approached. Two levels of distance spans and two levels of information amount are introduced. These distance spans are five to two meters, and closer than two meters. Two hypotheses are defined and user tests were done in a provisional store with a prototype developed for the Microsoft HoloLens. The data received from the tests indicated that the distances proposed were legible and satisfying to use, and most test participants would use this kind of technology in a real-world store. This makes the distances proposed to at least be a starting point for developers, although it is very important to test the specific application in the specific context. In the end of the paper, different topics that might affect the users' experiences are discussed and the results are evaluated.
author Johansson, Mattias
author_facet Johansson, Mattias
author_sort Johansson, Mattias
title Investigating the Distance to Display Holographic Shelf Information in Retailing
title_short Investigating the Distance to Display Holographic Shelf Information in Retailing
title_full Investigating the Distance to Display Holographic Shelf Information in Retailing
title_fullStr Investigating the Distance to Display Holographic Shelf Information in Retailing
title_full_unstemmed Investigating the Distance to Display Holographic Shelf Information in Retailing
title_sort investigating the distance to display holographic shelf information in retailing
publisher Umeå universitet, Institutionen för tillämpad fysik och elektronik
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149587
work_keys_str_mv AT johanssonmattias investigatingthedistancetodisplayholographicshelfinformationinretailing
_version_ 1718707822693187584