"Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen

The aim of this thesis is to determine how the debate about equality in the culture of video and computer games appears in different kind of web based media. And what underlying reasons may affect the outcome of the discourse. The theoretical perspectives used in this study is based on a gender pers...

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Main Authors: Brege, Malin, Hansson, Sofia
Format: Others
Language:Swedish
Published: Umeå universitet, Institutionen för kultur- och medievetenskaper 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-115228
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spelling ndltd-UPSALLA1-oai-DiVA.org-umu-1152282016-02-03T05:26:58Z"Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturenswe"There’s no such thing as female gamers" : A discourse analysis of the media debate about equality in the culture of video and computer gamesBrege, MalinHansson, SofiaUmeå universitet, Institutionen för kultur- och medievetenskaperUmeå universitet, Institutionen för kultur- och medievetenskaper2015Discourse analysisMedia contentEqualityGenderVideo gamesComputer gamesDiskursanalysMedieinnehållJämställdhetGenusTV- och datorspelThe aim of this thesis is to determine how the debate about equality in the culture of video and computer games appears in different kind of web based media. And what underlying reasons may affect the outcome of the discourse. The theoretical perspectives used in this study is based on a gender perspective complemented with the concept of hegemony, myths and stereotypes. This examination is based on a critical discourse analysis and Fairclough’s three dimensional model of discourse, the material has been collected with a quantitative content analysis. The result of the study shows that inequality in the culture of video and computer games is a big problem. The result is a study of constant repression against women, threats and harassment. The deduction of this study is that the patriarchy is the fundamental structure that has created the current culture of gaming. And as long as the patriarchy exsists, so will the inequality, not only in society, but in the ever growing culture of video and computer games. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-115228application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Others
sources NDLTD
topic Discourse analysis
Media content
Equality
Gender
Video games
Computer games
Diskursanalys
Medieinnehåll
Jämställdhet
Genus
TV- och datorspel
spellingShingle Discourse analysis
Media content
Equality
Gender
Video games
Computer games
Diskursanalys
Medieinnehåll
Jämställdhet
Genus
TV- och datorspel
Brege, Malin
Hansson, Sofia
"Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen
description The aim of this thesis is to determine how the debate about equality in the culture of video and computer games appears in different kind of web based media. And what underlying reasons may affect the outcome of the discourse. The theoretical perspectives used in this study is based on a gender perspective complemented with the concept of hegemony, myths and stereotypes. This examination is based on a critical discourse analysis and Fairclough’s three dimensional model of discourse, the material has been collected with a quantitative content analysis. The result of the study shows that inequality in the culture of video and computer games is a big problem. The result is a study of constant repression against women, threats and harassment. The deduction of this study is that the patriarchy is the fundamental structure that has created the current culture of gaming. And as long as the patriarchy exsists, so will the inequality, not only in society, but in the ever growing culture of video and computer games.
author Brege, Malin
Hansson, Sofia
author_facet Brege, Malin
Hansson, Sofia
author_sort Brege, Malin
title "Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen
title_short "Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen
title_full "Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen
title_fullStr "Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen
title_full_unstemmed "Kvinnliga gamers finns inte" : En diskursanalys av mediedebatten om ojämställdhet i TV- och datorspelskulturen
title_sort "kvinnliga gamers finns inte" : en diskursanalys av mediedebatten om ojämställdhet i tv- och datorspelskulturen
publisher Umeå universitet, Institutionen för kultur- och medievetenskaper
publishDate 2015
url http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-115228
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AT hanssonsofia kvinnligagamersfinnsinteendiskursanalysavmediedebattenomojamstalldhetitvochdatorspelskulturen
AT bregemalin theresnosuchthingasfemalegamersadiscourseanalysisofthemediadebateaboutequalityinthecultureofvideoandcomputergames
AT hanssonsofia theresnosuchthingasfemalegamersadiscourseanalysisofthemediadebateaboutequalityinthecultureofvideoandcomputergames
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