Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are ph...
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Stockholms universitet, Institutionen för data- och systemvetenskap
2007
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ndltd-UPSALLA1-oai-DiVA.org-su-67062013-12-11T04:51:51ZLet's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming MaterialsengFernaeus, YlvaStockholms universitet, Institutionen för data- och systemvetenskapStockholm : Department of Computer and Systems Sciences, Stockholm University2007children's programminginteraction designtangible interactionhuman-computer interactiontangible programmingComputer and systems scienceData- och systemvetenskapThis thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface. The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction. Doctoral thesis, comprehensive summaryinfo:eu-repo/semantics/doctoralThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706urn:isbn:91-7155-390-8Report Series / Department of Computer & Systems Sciences, 1101-8526 ; 07:001application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Doctoral Thesis |
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children's programming interaction design tangible interaction human-computer interaction tangible programming Computer and systems science Data- och systemvetenskap |
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children's programming interaction design tangible interaction human-computer interaction tangible programming Computer and systems science Data- och systemvetenskap Fernaeus, Ylva Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials |
description |
This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface. The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction. |
author |
Fernaeus, Ylva |
author_facet |
Fernaeus, Ylva |
author_sort |
Fernaeus, Ylva |
title |
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials |
title_short |
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials |
title_full |
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials |
title_fullStr |
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials |
title_full_unstemmed |
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials |
title_sort |
let's make a digital patchwork : designing for childrens creative play with programming materials |
publisher |
Stockholms universitet, Institutionen för data- och systemvetenskap |
publishDate |
2007 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706 http://nbn-resolving.de/urn:isbn:91-7155-390-8 |
work_keys_str_mv |
AT fernaeusylva letsmakeadigitalpatchworkdesigningforchildrenscreativeplaywithprogrammingmaterials |
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1716617289872179200 |