Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials

This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are ph...

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Bibliographic Details
Main Author: Fernaeus, Ylva
Format: Doctoral Thesis
Language:English
Published: Stockholms universitet, Institutionen för data- och systemvetenskap 2007
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706
http://nbn-resolving.de/urn:isbn:91-7155-390-8
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spelling ndltd-UPSALLA1-oai-DiVA.org-su-67062013-12-11T04:51:51ZLet's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming MaterialsengFernaeus, YlvaStockholms universitet, Institutionen för data- och systemvetenskapStockholm : Department of Computer and Systems Sciences, Stockholm University2007children's programminginteraction designtangible interactionhuman-computer interactiontangible programmingComputer and systems scienceData- och systemvetenskapThis thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface. The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction. Doctoral thesis, comprehensive summaryinfo:eu-repo/semantics/doctoralThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706urn:isbn:91-7155-390-8Report Series / Department of Computer & Systems Sciences, 1101-8526 ; 07:001application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Doctoral Thesis
sources NDLTD
topic children's programming
interaction design
tangible interaction
human-computer interaction
tangible programming
Computer and systems science
Data- och systemvetenskap
spellingShingle children's programming
interaction design
tangible interaction
human-computer interaction
tangible programming
Computer and systems science
Data- och systemvetenskap
Fernaeus, Ylva
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
description This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials. Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface. The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction.
author Fernaeus, Ylva
author_facet Fernaeus, Ylva
author_sort Fernaeus, Ylva
title Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
title_short Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
title_full Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
title_fullStr Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
title_full_unstemmed Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
title_sort let's make a digital patchwork : designing for childrens creative play with programming materials
publisher Stockholms universitet, Institutionen för data- och systemvetenskap
publishDate 2007
url http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-6706
http://nbn-resolving.de/urn:isbn:91-7155-390-8
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