Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy
The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other...
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Stockholms universitet, Statsvetenskapliga institutionen
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ndltd-UPSALLA1-oai-DiVA.org-su-1833382020-07-03T03:27:39ZDigital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan DemocracyengBridger, MatthewStockholms universitet, Statsvetenskapliga institutionen2020Cosmopolitan DemocracyDigital GamesMMORPGFinal Fantasy XIVAgeGenderNationalityLingua FrancaMassively Multiplayer Roleplaying GamePolitical Science (excluding Public Administration Studies and Globalisation Studies)Statsvetenskap (exklusive studier av offentlig förvaltning och globaliseringsstudier)The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other players, in order to see if their values aligned with those of Cosmopolitan Democracy. The questionnaire also investigated the use of the Auto-Translate feature in FFXIV to examine its usefulness as a lingua franca to bridge gaps in language equality. Furthermore a literature review on the use of digital games in education and ideologies was conducted. The results showed that the values of the FFXIV community do align with those of Cosmopolitan Democracy, that Auto-Translate successfully acts as a lingua franca, and that games have a history of teaching players about differing ideologies. The conclusions advocated the creation of a game based on Cosmopolitan Democracy, allowing for players to experience the democratic model and for researchers to gather data on its functionality. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-183338application/pdfinfo:eu-repo/semantics/openAccess |
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Cosmopolitan Democracy Digital Games MMORPG Final Fantasy XIV Age Gender Nationality Lingua Franca Massively Multiplayer Roleplaying Game Political Science (excluding Public Administration Studies and Globalisation Studies) Statsvetenskap (exklusive studier av offentlig förvaltning och globaliseringsstudier) |
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Cosmopolitan Democracy Digital Games MMORPG Final Fantasy XIV Age Gender Nationality Lingua Franca Massively Multiplayer Roleplaying Game Political Science (excluding Public Administration Studies and Globalisation Studies) Statsvetenskap (exklusive studier av offentlig förvaltning och globaliseringsstudier) Bridger, Matthew Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy |
description |
The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other players, in order to see if their values aligned with those of Cosmopolitan Democracy. The questionnaire also investigated the use of the Auto-Translate feature in FFXIV to examine its usefulness as a lingua franca to bridge gaps in language equality. Furthermore a literature review on the use of digital games in education and ideologies was conducted. The results showed that the values of the FFXIV community do align with those of Cosmopolitan Democracy, that Auto-Translate successfully acts as a lingua franca, and that games have a history of teaching players about differing ideologies. The conclusions advocated the creation of a game based on Cosmopolitan Democracy, allowing for players to experience the democratic model and for researchers to gather data on its functionality. |
author |
Bridger, Matthew |
author_facet |
Bridger, Matthew |
author_sort |
Bridger, Matthew |
title |
Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy |
title_short |
Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy |
title_full |
Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy |
title_fullStr |
Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy |
title_full_unstemmed |
Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy |
title_sort |
digital games – the key to studying cosmopolitan democracy? : an investigation into the suitability of games and mmorpg communities for the study of cosmopolitan democracy |
publisher |
Stockholms universitet, Statsvetenskapliga institutionen |
publishDate |
2020 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-183338 |
work_keys_str_mv |
AT bridgermatthew digitalgamesthekeytostudyingcosmopolitandemocracyaninvestigationintothesuitabilityofgamesandmmorpgcommunitiesforthestudyofcosmopolitandemocracy |
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1719324702813454336 |