Unfolding the Assemblage : Towards an Archaeology of 3D Systems

Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurred in the medium during the 21st century. A common perception in these strands of research is that in comparison to the production workflows employed in the analogue era, the 3D compositions that are...

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Bibliographic Details
Main Author: Rakov, Artem
Format: Others
Language:English
Published: Stockholms universitet, Filmvetenskap 2020
Subjects:
3D
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-182425
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spelling ndltd-UPSALLA1-oai-DiVA.org-su-1824252020-08-28T05:37:31ZUnfolding the Assemblage : Towards an Archaeology of 3D SystemsengRakov, ArtemStockholms universitet, Filmvetenskap20203Dstereoscopydigitalanaloguerecordingcapturingprojectionviewingeyewearthe observermedia archaeologyhardwaresoftwarereverse engineeringmachine timenon-linearitymaterialityStudies on FilmFilmvetenskapRecent scholarship around the topic of 3D mainly deals with the visual developments that have occurred in the medium during the 21st century. A common perception in these strands of research is that in comparison to the production workflows employed in the analogue era, the 3D compositions that are being crafted through the aid of the ever-evolving digital technology have made 3D develop for the better. Yet a question that nevertheless remains is how the technology itself employed to craft these compositions has evolved. Rather than focusing on the visual developments, the primary aim of this thesis is to render visible the processes and operations of the stereoscopic technology employed to realise this 3D imagery in the first place. Utilising a media archaeological approach indebted to Wolfgang Ernst’s notion of “reverse engineering” technical media objects, I intend to analyse the primary technical components of digital and analogue 3D recording, projection and viewing devices utilised in the production of stereoscopic motion pictures. Moreover, Jonathan Crary’s writings on “the observer” will be used to highlight the important role of the human subject in relation to these binocular media technologies. I conclude that despite the varying production contexts and traditions the digital and analogue formats have been developed in, the primary methods and techniques that characterise digital 3D recording, projection and viewing systems are not specifications simply invented from scratch during the digital age. Through close scrutiny of the stereoscopic systems’ configurations with the aid of Ernst’s media archaeological approach, we are able to trace these supposed developments of the digital age back to the 19th century, when 3D was first realised. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-182425application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic 3D
stereoscopy
digital
analogue
recording
capturing
projection
viewing
eyewear
the observer
media archaeology
hardware
software
reverse engineering
machine time
non-linearity
materiality
Studies on Film
Filmvetenskap
spellingShingle 3D
stereoscopy
digital
analogue
recording
capturing
projection
viewing
eyewear
the observer
media archaeology
hardware
software
reverse engineering
machine time
non-linearity
materiality
Studies on Film
Filmvetenskap
Rakov, Artem
Unfolding the Assemblage : Towards an Archaeology of 3D Systems
description Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurred in the medium during the 21st century. A common perception in these strands of research is that in comparison to the production workflows employed in the analogue era, the 3D compositions that are being crafted through the aid of the ever-evolving digital technology have made 3D develop for the better. Yet a question that nevertheless remains is how the technology itself employed to craft these compositions has evolved. Rather than focusing on the visual developments, the primary aim of this thesis is to render visible the processes and operations of the stereoscopic technology employed to realise this 3D imagery in the first place. Utilising a media archaeological approach indebted to Wolfgang Ernst’s notion of “reverse engineering” technical media objects, I intend to analyse the primary technical components of digital and analogue 3D recording, projection and viewing devices utilised in the production of stereoscopic motion pictures. Moreover, Jonathan Crary’s writings on “the observer” will be used to highlight the important role of the human subject in relation to these binocular media technologies. I conclude that despite the varying production contexts and traditions the digital and analogue formats have been developed in, the primary methods and techniques that characterise digital 3D recording, projection and viewing systems are not specifications simply invented from scratch during the digital age. Through close scrutiny of the stereoscopic systems’ configurations with the aid of Ernst’s media archaeological approach, we are able to trace these supposed developments of the digital age back to the 19th century, when 3D was first realised.
author Rakov, Artem
author_facet Rakov, Artem
author_sort Rakov, Artem
title Unfolding the Assemblage : Towards an Archaeology of 3D Systems
title_short Unfolding the Assemblage : Towards an Archaeology of 3D Systems
title_full Unfolding the Assemblage : Towards an Archaeology of 3D Systems
title_fullStr Unfolding the Assemblage : Towards an Archaeology of 3D Systems
title_full_unstemmed Unfolding the Assemblage : Towards an Archaeology of 3D Systems
title_sort unfolding the assemblage : towards an archaeology of 3d systems
publisher Stockholms universitet, Filmvetenskap
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-182425
work_keys_str_mv AT rakovartem unfoldingtheassemblagetowardsanarchaeologyof3dsystems
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