A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke

With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one import...

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Bibliographic Details
Main Author: He, Yiyang
Format: Others
Language:English
Published: Stockholms universitet, Numerisk analys och datalogi (NADA) 2018
Subjects:
PDE
RTE
XYZ
RGB
GPU
C#
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-160401

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