A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke
With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one import...
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Format: | Others |
Language: | English |
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Stockholms universitet, Numerisk analys och datalogi (NADA)
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-160401 |