Life Is Strange a mediated game reception analysis

In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves w...

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Main Author: Mänder, Leili
Format: Others
Language:English
Published: Stockholms universitet, Etnologi 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340
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spelling ndltd-UPSALLA1-oai-DiVA.org-su-1473402017-10-28T05:42:49ZLife Is Strange a mediated game reception analysisengLife Is Strange : a mediated game reception analysisMänder, LeiliStockholms universitet, Etnologi2017Video gamescomputer gamesgame theorygender theorywomen in gamesmedia receptionmedia studiesfeminist theorygender studiesLife Is StrangeYouTubeGender StudiesGenusstudierIn this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves whilst playing through Life Is Strange as a way to review and share the gaming experience. The results show how the meaning-making processes are littered with gender discourses and affects. The affects offset discourses by amplification or by revealing discord between available cultural narratives and the simulated reality of the game. Even though the game highlights themes like female-centric relationships, suicide, euthanasia, lesbianism, socio-economic circumstances, social accountability and men's violence against women, it successfully delivers highly involving, enjoyable and appreciated gameplay experience. The game is shown to provide players with a platform around which they can connect and continue to discuss, raise awareness and produce knowledge around these important topics. The fan generated culture will in turn, reach a much larger audience than the game sales numbers reflect. <p>Treated in seminar at Stockholm University</p>Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Video games
computer games
game theory
gender theory
women in games
media reception
media studies
feminist theory
gender studies
Life Is Strange
YouTube
Gender Studies
Genusstudier
spellingShingle Video games
computer games
game theory
gender theory
women in games
media reception
media studies
feminist theory
gender studies
Life Is Strange
YouTube
Gender Studies
Genusstudier
Mänder, Leili
Life Is Strange a mediated game reception analysis
description In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves whilst playing through Life Is Strange as a way to review and share the gaming experience. The results show how the meaning-making processes are littered with gender discourses and affects. The affects offset discourses by amplification or by revealing discord between available cultural narratives and the simulated reality of the game. Even though the game highlights themes like female-centric relationships, suicide, euthanasia, lesbianism, socio-economic circumstances, social accountability and men's violence against women, it successfully delivers highly involving, enjoyable and appreciated gameplay experience. The game is shown to provide players with a platform around which they can connect and continue to discuss, raise awareness and produce knowledge around these important topics. The fan generated culture will in turn, reach a much larger audience than the game sales numbers reflect. === <p>Treated in seminar at Stockholm University</p>
author Mänder, Leili
author_facet Mänder, Leili
author_sort Mänder, Leili
title Life Is Strange a mediated game reception analysis
title_short Life Is Strange a mediated game reception analysis
title_full Life Is Strange a mediated game reception analysis
title_fullStr Life Is Strange a mediated game reception analysis
title_full_unstemmed Life Is Strange a mediated game reception analysis
title_sort life is strange a mediated game reception analysis
publisher Stockholms universitet, Etnologi
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340
work_keys_str_mv AT manderleili lifeisstrangeamediatedgamereceptionanalysis
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