Life Is Strange a mediated game reception analysis
In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves w...
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Format: | Others |
Language: | English |
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Stockholms universitet, Etnologi
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-147340 |