Auditiv kommunikation i det digitala spelet League of Legends
This paper is an attempt to replicate Kristine Jörgensen study of auditory functions of sound in the video game World of Warcraft, but doing so on a different game, and that game is League of Legends. By using social semiotic’s multimodal theory I hope not only to replicate the results of Jögensens...
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Format: | Others |
Language: | Swedish |
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Södertörns högskola, Medie- och kommunikationsvetenskap
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-33483 |