Mellan digitala och fysiska världar : En utredning av immersionens och realismens retorik i kommersiella datorspel
This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. Most of the research conducted has, however, been focused on gaming and formation on op...
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Format: | Others |
Language: | Swedish |
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Södertörns högskola, Institutionen för kultur och lärande
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-24725 |