Optimization of 3D Game Models : A qualitative research study in Unreal Development Kit
Our goal with this study is to examine how much optimization of 3D game models can affect the overall performance of a game. After a previous pilot study we decided on use a method where we worked with a 3D scene which was made earlier unconnected to this study. We created two versions of the scene...
Main Authors: | Lohikoski - Håkansson, Laura, Rudén, Elin |
---|---|
Format: | Others |
Language: | English |
Published: |
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik
2013
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22822 |
Similar Items
-
Balance Between Performance and Visual Quality in 3D Game Assets : Appropriateness of Assets for Games and Real-Time Rendering
by: Martínez, Ana Laura, et al.
Published: (2020) -
Optimized Graphics for Handheld Real-time CG Applications
by: Powell, Robin
Published: (2014) -
Betydelsen av skuggning vid volymrenderad visualisering i en multimodal simulator för operativ extraktion av visdomständer
by: Flodin, Martin
Published: (2009) -
Index of Refraction : Transparent Medium in 3D
by: Etminan, Arvin
Published: (2020) -
Mηδἑν ἅγαν,(mēdèn ágān): il rilievo come elemento guida per la conoscenza della Scarzuola
by: Alfonso Ippolito, et al.
Published: (2012-11-01)