Sites of Knowledge : Knowledge Processes in Online Communities
The aim of this study is to examine knowledge processes in online spaces. It focuses on threeparticular cases: the Bonfireside Chat podcast, the community around the computer game Europa Universalis 4, and the Supernatural fandom. By applying the frameworks of Wenger’s (1998) communities of practice...
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Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap
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ndltd-UPSALLA1-oai-DiVA.org-oru-513042018-02-09T05:16:44ZSites of Knowledge : Knowledge Processes in Online CommunitiesengSchmidt, MarcusÖrebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap2016Communities of practiceeducationEuropa Universalis 4fan fictionfandommemespodcastingsocial mediaSupernaturalPedagogyPedagogikThe aim of this study is to examine knowledge processes in online spaces. It focuses on threeparticular cases: the Bonfireside Chat podcast, the community around the computer game Europa Universalis 4, and the Supernatural fandom. By applying the frameworks of Wenger’s (1998) communities of practice and Hall’s (1980) modes of reading, it examines how these spaces and their communities engage with their respective media artifacts. It concludes thatthese processes display high levels of complexity and literacy, and that a deeper understanding of such processes is useful in developing future educational efforts, online as well as offline. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-51304application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Communities of practice education Europa Universalis 4 fan fiction fandom memes podcasting social media Supernatural Pedagogy Pedagogik |
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Communities of practice education Europa Universalis 4 fan fiction fandom memes podcasting social media Supernatural Pedagogy Pedagogik Schmidt, Marcus Sites of Knowledge : Knowledge Processes in Online Communities |
description |
The aim of this study is to examine knowledge processes in online spaces. It focuses on threeparticular cases: the Bonfireside Chat podcast, the community around the computer game Europa Universalis 4, and the Supernatural fandom. By applying the frameworks of Wenger’s (1998) communities of practice and Hall’s (1980) modes of reading, it examines how these spaces and their communities engage with their respective media artifacts. It concludes thatthese processes display high levels of complexity and literacy, and that a deeper understanding of such processes is useful in developing future educational efforts, online as well as offline. |
author |
Schmidt, Marcus |
author_facet |
Schmidt, Marcus |
author_sort |
Schmidt, Marcus |
title |
Sites of Knowledge : Knowledge Processes in Online Communities |
title_short |
Sites of Knowledge : Knowledge Processes in Online Communities |
title_full |
Sites of Knowledge : Knowledge Processes in Online Communities |
title_fullStr |
Sites of Knowledge : Knowledge Processes in Online Communities |
title_full_unstemmed |
Sites of Knowledge : Knowledge Processes in Online Communities |
title_sort |
sites of knowledge : knowledge processes in online communities |
publisher |
Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap |
publishDate |
2016 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-51304 |
work_keys_str_mv |
AT schmidtmarcus sitesofknowledgeknowledgeprocessesinonlinecommunities |
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