Att göra (e)sport : om datorspel och sportifiering

Competitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this li...

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Bibliographic Details
Main Author: Thiborg, Jesper
Format: Doctoral Thesis
Language:Swedish
Published: Örebro universitet, Hälsoakademin 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-20187
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spelling ndltd-UPSALLA1-oai-DiVA.org-oru-201872016-12-13T05:17:18ZAtt göra (e)sport : om datorspel och sportifieringsweThiborg, JesperÖrebro universitet, HälsoakademinGöteborg : Ineko, Kållered2011Competitive computer gamingcomputer gamessportsportificationsportCompetitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this licentiate thesis is to create an understanding of thephenomenon e-sport. As a theoretical framework the concept of sportification was used. Inthree articles aspects of sportification in e-sport was studied. E-sport as a concept evolvedin the late 1990 and is used by many people and organizations. The reasons why theconcept of e-sport is used are probably manifold. In the thesis three reasons are presented,namely higher legitimacy, social recognition and autonomy. Furthermore, the results showsimilarities between e-sport and contemporary sport. E-sport has, in contrast tocontemporary sports, developed from commerce around computer games to sport, and notonly from spontaneous play. In conclusion, e-sport is e-sport. By that I mean that e-sport issomething that goes beyond contemporary sport. Probably, it is due to the fact that e-sportevolved in a time when industrial society was transformed into an information- andcommunication society. Doctoral thesis, comprehensive summaryinfo:eu-repo/semantics/doctoralThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-20187Örebro Studies in Sport Sciences, 1654-7535 ; 14application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Doctoral Thesis
sources NDLTD
topic Competitive computer gaming
computer games
sport
sportification
sport
spellingShingle Competitive computer gaming
computer games
sport
sportification
sport
Thiborg, Jesper
Att göra (e)sport : om datorspel och sportifiering
description Competitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this licentiate thesis is to create an understanding of thephenomenon e-sport. As a theoretical framework the concept of sportification was used. Inthree articles aspects of sportification in e-sport was studied. E-sport as a concept evolvedin the late 1990 and is used by many people and organizations. The reasons why theconcept of e-sport is used are probably manifold. In the thesis three reasons are presented,namely higher legitimacy, social recognition and autonomy. Furthermore, the results showsimilarities between e-sport and contemporary sport. E-sport has, in contrast tocontemporary sports, developed from commerce around computer games to sport, and notonly from spontaneous play. In conclusion, e-sport is e-sport. By that I mean that e-sport issomething that goes beyond contemporary sport. Probably, it is due to the fact that e-sportevolved in a time when industrial society was transformed into an information- andcommunication society.
author Thiborg, Jesper
author_facet Thiborg, Jesper
author_sort Thiborg, Jesper
title Att göra (e)sport : om datorspel och sportifiering
title_short Att göra (e)sport : om datorspel och sportifiering
title_full Att göra (e)sport : om datorspel och sportifiering
title_fullStr Att göra (e)sport : om datorspel och sportifiering
title_full_unstemmed Att göra (e)sport : om datorspel och sportifiering
title_sort att göra (e)sport : om datorspel och sportifiering
publisher Örebro universitet, Hälsoakademin
publishDate 2011
url http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-20187
work_keys_str_mv AT thiborgjesper attgoraesportomdatorspelochsportifiering
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