Att göra (e)sport : om datorspel och sportifiering
Competitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this li...
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Örebro universitet, Hälsoakademin
2011
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ndltd-UPSALLA1-oai-DiVA.org-oru-201872016-12-13T05:17:18ZAtt göra (e)sport : om datorspel och sportifieringsweThiborg, JesperÖrebro universitet, HälsoakademinGöteborg : Ineko, Kållered2011Competitive computer gamingcomputer gamessportsportificationsportCompetitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this licentiate thesis is to create an understanding of thephenomenon e-sport. As a theoretical framework the concept of sportification was used. Inthree articles aspects of sportification in e-sport was studied. E-sport as a concept evolvedin the late 1990 and is used by many people and organizations. The reasons why theconcept of e-sport is used are probably manifold. In the thesis three reasons are presented,namely higher legitimacy, social recognition and autonomy. Furthermore, the results showsimilarities between e-sport and contemporary sport. E-sport has, in contrast tocontemporary sports, developed from commerce around computer games to sport, and notonly from spontaneous play. In conclusion, e-sport is e-sport. By that I mean that e-sport issomething that goes beyond contemporary sport. Probably, it is due to the fact that e-sportevolved in a time when industrial society was transformed into an information- andcommunication society. Doctoral thesis, comprehensive summaryinfo:eu-repo/semantics/doctoralThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-20187Örebro Studies in Sport Sciences, 1654-7535 ; 14application/pdfinfo:eu-repo/semantics/openAccess |
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Swedish |
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Doctoral Thesis |
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topic |
Competitive computer gaming computer games sport sportification sport |
spellingShingle |
Competitive computer gaming computer games sport sportification sport Thiborg, Jesper Att göra (e)sport : om datorspel och sportifiering |
description |
Competitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this licentiate thesis is to create an understanding of thephenomenon e-sport. As a theoretical framework the concept of sportification was used. Inthree articles aspects of sportification in e-sport was studied. E-sport as a concept evolvedin the late 1990 and is used by many people and organizations. The reasons why theconcept of e-sport is used are probably manifold. In the thesis three reasons are presented,namely higher legitimacy, social recognition and autonomy. Furthermore, the results showsimilarities between e-sport and contemporary sport. E-sport has, in contrast tocontemporary sports, developed from commerce around computer games to sport, and notonly from spontaneous play. In conclusion, e-sport is e-sport. By that I mean that e-sport issomething that goes beyond contemporary sport. Probably, it is due to the fact that e-sportevolved in a time when industrial society was transformed into an information- andcommunication society. |
author |
Thiborg, Jesper |
author_facet |
Thiborg, Jesper |
author_sort |
Thiborg, Jesper |
title |
Att göra (e)sport : om datorspel och sportifiering |
title_short |
Att göra (e)sport : om datorspel och sportifiering |
title_full |
Att göra (e)sport : om datorspel och sportifiering |
title_fullStr |
Att göra (e)sport : om datorspel och sportifiering |
title_full_unstemmed |
Att göra (e)sport : om datorspel och sportifiering |
title_sort |
att göra (e)sport : om datorspel och sportifiering |
publisher |
Örebro universitet, Hälsoakademin |
publishDate |
2011 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-20187 |
work_keys_str_mv |
AT thiborgjesper attgoraesportomdatorspelochsportifiering |
_version_ |
1718400670811291648 |