Serious Gaming : Serious content in an entertaining framework

This thesis is based on work done at the Norwegian University of Science and Technology (NTNU) in the field of serious gaming. The motivation for the work is to create a serious game with the purpose of recruiting high school students that undertake studies at NTNU within engineering and science. A...

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Main Author: Richvoldsen, Håvard
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon 2009
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9851
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spelling ndltd-UPSALLA1-oai-DiVA.org-ntnu-98512013-01-08T13:26:38ZSerious Gaming : Serious content in an entertaining frameworkengRichvoldsen, HåvardNorges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjonInstitutt for elektronikk og telekommunikasjon2009ntnudaimSIE6 elektronikkSignalbehandling og kommunikasjonThis thesis is based on work done at the Norwegian University of Science and Technology (NTNU) in the field of serious gaming. The motivation for the work is to create a serious game with the purpose of recruiting high school students that undertake studies at NTNU within engineering and science. After considerations of several available tools, Blender was chosen as the best development tool for this kind of game, and used to create "Student Quest - A First Person Student Game". The game analysis shows that the game's Primary Learning Principle is Marketing, the Primary Educational Content is Knowledge Gain through Exploration, the Target Age Group is Middle and High School, and it is developed for a Computer Platform. By extracting the fun factors, we conclude that the game passes the Playability threshold and reaches the Enjoyability threshold. By implementing the potential features suggested, the game may reach the Super Fun threshold and thus has the potential of becoming an extremely entertaining serious game. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9851Local ntnudaim:4610application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic ntnudaim
SIE6 elektronikk
Signalbehandling og kommunikasjon
spellingShingle ntnudaim
SIE6 elektronikk
Signalbehandling og kommunikasjon
Richvoldsen, Håvard
Serious Gaming : Serious content in an entertaining framework
description This thesis is based on work done at the Norwegian University of Science and Technology (NTNU) in the field of serious gaming. The motivation for the work is to create a serious game with the purpose of recruiting high school students that undertake studies at NTNU within engineering and science. After considerations of several available tools, Blender was chosen as the best development tool for this kind of game, and used to create "Student Quest - A First Person Student Game". The game analysis shows that the game's Primary Learning Principle is Marketing, the Primary Educational Content is Knowledge Gain through Exploration, the Target Age Group is Middle and High School, and it is developed for a Computer Platform. By extracting the fun factors, we conclude that the game passes the Playability threshold and reaches the Enjoyability threshold. By implementing the potential features suggested, the game may reach the Super Fun threshold and thus has the potential of becoming an extremely entertaining serious game.
author Richvoldsen, Håvard
author_facet Richvoldsen, Håvard
author_sort Richvoldsen, Håvard
title Serious Gaming : Serious content in an entertaining framework
title_short Serious Gaming : Serious content in an entertaining framework
title_full Serious Gaming : Serious content in an entertaining framework
title_fullStr Serious Gaming : Serious content in an entertaining framework
title_full_unstemmed Serious Gaming : Serious content in an entertaining framework
title_sort serious gaming : serious content in an entertaining framework
publisher Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon
publishDate 2009
url http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9851
work_keys_str_mv AT richvoldsenhavard seriousgamingseriouscontentinanentertainingframework
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