Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware
The main contribution of this thesis is a parametric method for generation of single-mesh polygonal tree models that follow natural rules as indicated by da Vinci in his notebooks. Following these rules allow for a relatively simple scheme of connecting branches to parent branches. Proper branch con...
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ndltd-UPSALLA1-oai-DiVA.org-ntnu-122112013-01-08T13:29:29ZParametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardwareeng Nystad, JørgenNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapInstitutt for datateknikk og informasjonsvitenskap2010ntnudaim:5489SIF2 datateknikkSpillteknologiThe main contribution of this thesis is a parametric method for generation of single-mesh polygonal tree models that follow natural rules as indicated by da Vinci in his notebooks. Following these rules allow for a relatively simple scheme of connecting branches to parent branches. Proper branch connection is a requirement for gaining the benefits of subdivision. Techniques for proper texture coordinate generation and subdivision are also explored.The result is a tree model generation scheme resulting in single polygonal meshes susceptible to various subdivision methods, with a Catmull-Clark approximation method as the evaluated example.As realistic visualization of tree models is the overall objective, foliage appearance and the impression of a dense branching structure is considered. A shader-based method for accurately faking high branch density at a distance is explored. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12211Local ntnudaim:5489application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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ntnudaim:5489 SIF2 datateknikk Spillteknologi |
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ntnudaim:5489 SIF2 datateknikk Spillteknologi Nystad, Jørgen Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware |
description |
The main contribution of this thesis is a parametric method for generation of single-mesh polygonal tree models that follow natural rules as indicated by da Vinci in his notebooks. Following these rules allow for a relatively simple scheme of connecting branches to parent branches. Proper branch connection is a requirement for gaining the benefits of subdivision. Techniques for proper texture coordinate generation and subdivision are also explored.The result is a tree model generation scheme resulting in single polygonal meshes susceptible to various subdivision methods, with a Catmull-Clark approximation method as the evaluated example.As realistic visualization of tree models is the overall objective, foliage appearance and the impression of a dense branching structure is considered. A shader-based method for accurately faking high branch density at a distance is explored. |
author |
Nystad, Jørgen |
author_facet |
Nystad, Jørgen |
author_sort |
Nystad, Jørgen |
title |
Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware |
title_short |
Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware |
title_full |
Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware |
title_fullStr |
Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware |
title_full_unstemmed |
Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware |
title_sort |
parametric generation of polygonal tree models for rendering on tessellation-enabled hardware |
publisher |
Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap |
publishDate |
2010 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12211 |
work_keys_str_mv |
AT nystadjørgen parametricgenerationofpolygonaltreemodelsforrenderingontessellationenabledhardware |
_version_ |
1716521803482923008 |