Framework for real-time forest fire animation : Simulating fire spread using the GPU

In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts su...

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Bibliographic Details
Main Author: Kjærnet, Øystein
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210

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