Framework for real-time forest fire animation : Simulating fire spread using the GPU

In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts su...

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Bibliographic Details
Main Author: Kjærnet, Øystein
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210
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spelling ndltd-UPSALLA1-oai-DiVA.org-ntnu-122102013-01-08T13:29:29ZFramework for real-time forest fire animation : Simulating fire spread using the GPUeng Kjærnet, ØysteinNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapInstitutt for datateknikk og informasjonsvitenskap2010ntnudaim:5552SIF2 datateknikkSpillteknologiIn 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210Local ntnudaim:5552application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic ntnudaim:5552
SIF2 datateknikk
Spillteknologi
spellingShingle ntnudaim:5552
SIF2 datateknikk
Spillteknologi
Kjærnet, Øystein
Framework for real-time forest fire animation : Simulating fire spread using the GPU
description In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree.
author Kjærnet, Øystein
author_facet Kjærnet, Øystein
author_sort Kjærnet, Øystein
title Framework for real-time forest fire animation : Simulating fire spread using the GPU
title_short Framework for real-time forest fire animation : Simulating fire spread using the GPU
title_full Framework for real-time forest fire animation : Simulating fire spread using the GPU
title_fullStr Framework for real-time forest fire animation : Simulating fire spread using the GPU
title_full_unstemmed Framework for real-time forest fire animation : Simulating fire spread using the GPU
title_sort framework for real-time forest fire animation : simulating fire spread using the gpu
publisher Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
publishDate 2010
url http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210
work_keys_str_mv AT kjærnetøystein frameworkforrealtimeforestfireanimationsimulatingfirespreadusingthegpu
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