Framework for real-time forest fire animation : Simulating fire spread using the GPU
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts su...
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ndltd-UPSALLA1-oai-DiVA.org-ntnu-122102013-01-08T13:29:29ZFramework for real-time forest fire animation : Simulating fire spread using the GPUeng Kjærnet, ØysteinNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapInstitutt for datateknikk og informasjonsvitenskap2010ntnudaim:5552SIF2 datateknikkSpillteknologiIn 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210Local ntnudaim:5552application/pdfinfo:eu-repo/semantics/openAccess |
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ntnudaim:5552 SIF2 datateknikk Spillteknologi Kjærnet, Øystein Framework for real-time forest fire animation : Simulating fire spread using the GPU |
description |
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree. |
author |
Kjærnet, Øystein |
author_facet |
Kjærnet, Øystein |
author_sort |
Kjærnet, Øystein |
title |
Framework for real-time forest fire animation : Simulating fire spread using the GPU |
title_short |
Framework for real-time forest fire animation : Simulating fire spread using the GPU |
title_full |
Framework for real-time forest fire animation : Simulating fire spread using the GPU |
title_fullStr |
Framework for real-time forest fire animation : Simulating fire spread using the GPU |
title_full_unstemmed |
Framework for real-time forest fire animation : Simulating fire spread using the GPU |
title_sort |
framework for real-time forest fire animation : simulating fire spread using the gpu |
publisher |
Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap |
publishDate |
2010 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210 |
work_keys_str_mv |
AT kjærnetøystein frameworkforrealtimeforestfireanimationsimulatingfirespreadusingthegpu |
_version_ |
1716521803174641664 |