Framework for real-time forest fire animation : Simulating fire spread using the GPU
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts su...
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Format: | Others |
Language: | English |
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Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
2010
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-12210 |
Summary: | In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree. |
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