Evolutionary Game Prototyping using the Unreal Development Kit

The goal of this thesis was to evaluate the Unreal Development Kit (UDK)as an evolutionary game prototyping tool. To conduct this evaluation in arealistic setting, a prototype of a game concept was to be implemented usingthis tool.To aid the prototyping process, extensive research was done into exis...

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Main Authors: Guldbrandsen, Kjetil, Storstein, Kjell Ivar Bekkerhus
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11118
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spelling ndltd-UPSALLA1-oai-DiVA.org-ntnu-111182013-01-08T13:27:27ZEvolutionary Game Prototyping using the Unreal Development Kiteng Guldbrandsen, Kjetil Storstein, Kjell Ivar BekkerhusNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapNorges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskapInstitutt for datateknikk og informasjonsvitenskap2010ntnudaim:5572SIF2 datateknikkSpillteknologiIntelligente systemerThe goal of this thesis was to evaluate the Unreal Development Kit (UDK)as an evolutionary game prototyping tool. To conduct this evaluation in arealistic setting, a prototype of a game concept was to be implemented usingthis tool.To aid the prototyping process, extensive research was done into existing theoryon game prototyping, as well as how traditional prototyping techniques can beutilized in a game prototyping environment.The project team created their own prototyping process tailored for evolutionarygame prototyping, based on the theoretical insight gained through theresearch on general prototyping processes. Due to time constraints, the teamwas unable to test this process extensively. This is work that remains beforethe process can be fully recommended for further use.During the evaluation process, the team identified key criteria for evaluatinga game prototyping tool and compiled this into an evaluation framework. Thekey points identified in the evaluation was that the UDK offers low-risk licensingterms for a game engine suite with an outstanding track-record of successfulgame titles. To properly utilize the speed gains that can be achieved throughthe UDK, a deep understanding is needed of its feature set.The main challenge in this project was the balancing act of two somewhatconflicting goals: Acquiring knowledge of the UDK, thus covering the breadthof its features, while at the same time following narrowly focused prototypingtechniques.From this work, the project team has gained deep insight into one of the gameindustry’s most widely used engines and how it can be used as an evolutionaryprototyping tool. The team is particularly satisfied with the evaluationframework and the evaluation itself, as these will provide useful informationfor anyone considering using the UDK, both professionally and academically.Engine developers will also benefit from a novice user’s point of view. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11118Local ntnudaim:5572application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic ntnudaim:5572
SIF2 datateknikk
Spillteknologi
Intelligente systemer
spellingShingle ntnudaim:5572
SIF2 datateknikk
Spillteknologi
Intelligente systemer
Guldbrandsen, Kjetil
Storstein, Kjell Ivar Bekkerhus
Evolutionary Game Prototyping using the Unreal Development Kit
description The goal of this thesis was to evaluate the Unreal Development Kit (UDK)as an evolutionary game prototyping tool. To conduct this evaluation in arealistic setting, a prototype of a game concept was to be implemented usingthis tool.To aid the prototyping process, extensive research was done into existing theoryon game prototyping, as well as how traditional prototyping techniques can beutilized in a game prototyping environment.The project team created their own prototyping process tailored for evolutionarygame prototyping, based on the theoretical insight gained through theresearch on general prototyping processes. Due to time constraints, the teamwas unable to test this process extensively. This is work that remains beforethe process can be fully recommended for further use.During the evaluation process, the team identified key criteria for evaluatinga game prototyping tool and compiled this into an evaluation framework. Thekey points identified in the evaluation was that the UDK offers low-risk licensingterms for a game engine suite with an outstanding track-record of successfulgame titles. To properly utilize the speed gains that can be achieved throughthe UDK, a deep understanding is needed of its feature set.The main challenge in this project was the balancing act of two somewhatconflicting goals: Acquiring knowledge of the UDK, thus covering the breadthof its features, while at the same time following narrowly focused prototypingtechniques.From this work, the project team has gained deep insight into one of the gameindustry’s most widely used engines and how it can be used as an evolutionaryprototyping tool. The team is particularly satisfied with the evaluationframework and the evaluation itself, as these will provide useful informationfor anyone considering using the UDK, both professionally and academically.Engine developers will also benefit from a novice user’s point of view.
author Guldbrandsen, Kjetil
Storstein, Kjell Ivar Bekkerhus
author_facet Guldbrandsen, Kjetil
Storstein, Kjell Ivar Bekkerhus
author_sort Guldbrandsen, Kjetil
title Evolutionary Game Prototyping using the Unreal Development Kit
title_short Evolutionary Game Prototyping using the Unreal Development Kit
title_full Evolutionary Game Prototyping using the Unreal Development Kit
title_fullStr Evolutionary Game Prototyping using the Unreal Development Kit
title_full_unstemmed Evolutionary Game Prototyping using the Unreal Development Kit
title_sort evolutionary game prototyping using the unreal development kit
publisher Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
publishDate 2010
url http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11118
work_keys_str_mv AT guldbrandsenkjetil evolutionarygameprototypingusingtheunrealdevelopmentkit
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