Simulations in 3D research : Can Unity3D be used to simulate a 3D display system?

Mid Sweden University is currently researching how to capture more of a scene with a camera and how to create 3D images that does not require extra equipment for the viewer. In the process of this research they have started looking into simulating some of the tests that they wish to conduct. The goa...

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Bibliographic Details
Main Author: Andersson, Oskar
Format: Others
Language:English
Published: Mittuniversitetet, Avdelningen för informations- och kommunikationssystem 2016
Subjects:
3D
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-28044
Description
Summary:Mid Sweden University is currently researching how to capture more of a scene with a camera and how to create 3D images that does not require extra equipment for the viewer. In the process of this research they have started looking into simulating some of the tests that they wish to conduct. The goal of this project is to research whether the 3D graphics engine Unity3D could be used to simulate these tests, and to what degree. To test this a simulation was designed and implemented. The simulation used a split display system where each camera is directly connected to a part of the screen and using the position of the viewer the correct part of the camera feed is shown. Some literary studies were also done into how current 3D technology works. The simulation was successfully implemented and shows that simple simulation can be done in Unity3D, however, some problems were encountered in the process. The conclusion of the project show that there is much work left before simulation is viable but that there is potential in the technology and that the research team should continue to investigate it.