View Rendering for 3DTV

Advancements in three dimensional (3D) technologies are rapidly increasing. Three Dimensional Television (3DTV) aims at creating 3D experience for the home user. Moreover, multiview autostereoscopic displays provide a depth impression without the requirement for any special glasses and can be viewed...

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Bibliographic Details
Main Author: Muddala, Suryanarayana Murthy
Format: Others
Language:English
Published: Mittuniversitetet, Avdelningen för informations- och kommunikationssystem 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-19194
http://nbn-resolving.de/urn:isbn:9789187103773
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spelling ndltd-UPSALLA1-oai-DiVA.org-miun-191942016-10-21T05:14:06ZView Rendering for 3DTVengMuddala, Suryanarayana MurthyMittuniversitetet, Avdelningen för informations- och kommunikationssystemSundsvall : Mid Sweden University20133DTVview renderingdepth-image-based renderingdisocclusion fillinginpainting.Advancements in three dimensional (3D) technologies are rapidly increasing. Three Dimensional Television (3DTV) aims at creating 3D experience for the home user. Moreover, multiview autostereoscopic displays provide a depth impression without the requirement for any special glasses and can be viewed from multiple locations. One of the key issues in the 3DTV processing chain is the content generation from the available input data format video plus depth and multiview video plus depth. This data allows for the possibility of producing virtual views using depth-image-based rendering. Although depth-image-based rendering is an efficient method, it is known for appearance of artifacts such as cracks, corona and empty regions in rendered images. While several approaches have tackled the problem, reducing the artifacts in rendered images is still an active field of research.   Two problems are addressed in this thesis in order to achieve a better 3D video quality in the context of view rendering: firstly, how to improve the quality of rendered views using a direct approach (i.e. without applying specific processing steps for each artifact), and secondly, how to fill the large missing areas in a visually plausible manner using neighbouring details from around the missing regions. This thesis introduces a new depth-image-based rendering and depth-based texture inpainting in order to address these two problems. The first problem is solved by an edge-aided rendering method that relies on the principles of forward warping and one dimensional interpolation. The other problem is addressed by using the depth-included curvature inpainting method that uses appropriate depth level texture details around disocclusions.   The proposed edge-aided rendering method and depth-included curvature inpainting methods are evaluated and compared with the state-of-the-art methods. The results show an increase in the objective quality and the visual gain over reference methods. The quality gain is encouraging as the edge-aided rendering method omits the specific processing steps to remove the rendering artifacts. Moreover, the results show that large disocclusions can be effectively filled using the depth-included curvature inpainting approach. Overall, the proposed approaches improve the content generation for 3DTV and additionally, for free view point television. Licentiate thesis, comprehensive summaryinfo:eu-repo/semantics/masterThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-19194urn:isbn:9789187103773Local STCMid Sweden University licentiate thesis, 1652-8948 ; 101application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic 3DTV
view rendering
depth-image-based rendering
disocclusion filling
inpainting.
spellingShingle 3DTV
view rendering
depth-image-based rendering
disocclusion filling
inpainting.
Muddala, Suryanarayana Murthy
View Rendering for 3DTV
description Advancements in three dimensional (3D) technologies are rapidly increasing. Three Dimensional Television (3DTV) aims at creating 3D experience for the home user. Moreover, multiview autostereoscopic displays provide a depth impression without the requirement for any special glasses and can be viewed from multiple locations. One of the key issues in the 3DTV processing chain is the content generation from the available input data format video plus depth and multiview video plus depth. This data allows for the possibility of producing virtual views using depth-image-based rendering. Although depth-image-based rendering is an efficient method, it is known for appearance of artifacts such as cracks, corona and empty regions in rendered images. While several approaches have tackled the problem, reducing the artifacts in rendered images is still an active field of research.   Two problems are addressed in this thesis in order to achieve a better 3D video quality in the context of view rendering: firstly, how to improve the quality of rendered views using a direct approach (i.e. without applying specific processing steps for each artifact), and secondly, how to fill the large missing areas in a visually plausible manner using neighbouring details from around the missing regions. This thesis introduces a new depth-image-based rendering and depth-based texture inpainting in order to address these two problems. The first problem is solved by an edge-aided rendering method that relies on the principles of forward warping and one dimensional interpolation. The other problem is addressed by using the depth-included curvature inpainting method that uses appropriate depth level texture details around disocclusions.   The proposed edge-aided rendering method and depth-included curvature inpainting methods are evaluated and compared with the state-of-the-art methods. The results show an increase in the objective quality and the visual gain over reference methods. The quality gain is encouraging as the edge-aided rendering method omits the specific processing steps to remove the rendering artifacts. Moreover, the results show that large disocclusions can be effectively filled using the depth-included curvature inpainting approach. Overall, the proposed approaches improve the content generation for 3DTV and additionally, for free view point television.
author Muddala, Suryanarayana Murthy
author_facet Muddala, Suryanarayana Murthy
author_sort Muddala, Suryanarayana Murthy
title View Rendering for 3DTV
title_short View Rendering for 3DTV
title_full View Rendering for 3DTV
title_fullStr View Rendering for 3DTV
title_full_unstemmed View Rendering for 3DTV
title_sort view rendering for 3dtv
publisher Mittuniversitetet, Avdelningen för informations- och kommunikationssystem
publishDate 2013
url http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-19194
http://nbn-resolving.de/urn:isbn:9789187103773
work_keys_str_mv AT muddalasuryanarayanamurthy viewrenderingfor3dtv
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