Human - Virtual Agent Interaction

This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that alsodoes animation. Motion capture is the capturing of (generally) human motions to make 3Danimations look more realistic. In motion capture, the actors have to imagine the scene. The goal ofthis thesi...

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Bibliographic Details
Main Author: Schanche, Anders
Format: Others
Language:English
Published: Mälardalens högskola, Akademin för innovation, design och teknik 2012
Subjects:
UDK
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-17181
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spelling ndltd-UPSALLA1-oai-DiVA.org-mdh-171812018-01-12T05:14:32ZHuman - Virtual Agent InteractionengSchanche, AndersMälardalens högskola, Akademin för innovation, design och teknik2012Virtual AgentKinectUDKUnrealInteractionMotion CaptureComputer SciencesDatavetenskap (datalogi)This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that alsodoes animation. Motion capture is the capturing of (generally) human motions to make 3Danimations look more realistic. In motion capture, the actors have to imagine the scene. The goal ofthis thesis is to help the motion capture actor by creating a tool that lets the actor interact with avirtual agent that represents his acting partner. Scenarios and a video sketch were created todescribe how the interaction can work. The Microsoft Kinect is used to capture the motions of theactor and recognize gestures. These gestures are then responded to by a virtual agent that isdisplayed in a 3D environment created in the Unreal Development Kit. Programming was done in C++and UnrealScript to make this solution work. Motions were recorded and applied to the virtual agentto create realistic animations that are played in response to the actor's gestures. The final product isan interactive application that can be used to immerse a person in an acting scenario. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-17181application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Virtual Agent
Kinect
UDK
Unreal
Interaction
Motion Capture
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Virtual Agent
Kinect
UDK
Unreal
Interaction
Motion Capture
Computer Sciences
Datavetenskap (datalogi)
Schanche, Anders
Human - Virtual Agent Interaction
description This thesis was carried out at Imagination Studios in Uppsala. IMS is a motion capture studio that alsodoes animation. Motion capture is the capturing of (generally) human motions to make 3Danimations look more realistic. In motion capture, the actors have to imagine the scene. The goal ofthis thesis is to help the motion capture actor by creating a tool that lets the actor interact with avirtual agent that represents his acting partner. Scenarios and a video sketch were created todescribe how the interaction can work. The Microsoft Kinect is used to capture the motions of theactor and recognize gestures. These gestures are then responded to by a virtual agent that isdisplayed in a 3D environment created in the Unreal Development Kit. Programming was done in C++and UnrealScript to make this solution work. Motions were recorded and applied to the virtual agentto create realistic animations that are played in response to the actor's gestures. The final product isan interactive application that can be used to immerse a person in an acting scenario.
author Schanche, Anders
author_facet Schanche, Anders
author_sort Schanche, Anders
title Human - Virtual Agent Interaction
title_short Human - Virtual Agent Interaction
title_full Human - Virtual Agent Interaction
title_fullStr Human - Virtual Agent Interaction
title_full_unstemmed Human - Virtual Agent Interaction
title_sort human - virtual agent interaction
publisher Mälardalens högskola, Akademin för innovation, design och teknik
publishDate 2012
url http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-17181
work_keys_str_mv AT schancheanders humanvirtualagentinteraction
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