SOUNDMAT : A Sonic and Kinesthetic Tool for Architects

This thesis project aims to bring together knowledge and methods from embodied interaction design in order to help architects expand their current repertoire of sketching tools and methods. As argued by Bernard Tschumi (1996) and Juhani Pallasmaa (2012), architecture is a sight-dominated design fiel...

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Main Author: Nikoli, Maria
Format: Others
Language:English
Published: Malmö universitet, Institutionen för konst, kultur och kommunikation (K3) 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43353
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-433532021-07-16T05:23:26ZSOUNDMAT : A Sonic and Kinesthetic Tool for ArchitectsengNikoli, MariaMalmö universitet, Institutionen för konst, kultur och kommunikation (K3)2021sonicsoundkinesthetickinesthesiainteractivetoolphysical computingarchitecturearchitectsembodiedinteractionmulti-sensorysensoryDesignDesignThis thesis project aims to bring together knowledge and methods from embodied interaction design in order to help architects expand their current repertoire of sketching tools and methods. As argued by Bernard Tschumi (1996) and Juhani Pallasmaa (2012), architecture is a sight-dominated design field, and architects are faced with the paradox of having to design embodied, multisensory experiences with visual means and from a disembodied perspective.  Situated in the genre of physical computing, the outcome of this thesis is the prototype of a sensor-based tool for sketching with sound and kinesthesia. The prototype is primarily targeted to architects, but may also be of interest to professionals from other fields who are involved in space-making, such as interaction designers, artists, scenographers, and interior designers, among others. The findings of this thesis intend to contribute to the field of interaction design, and especially the subfield of embodied interaction. This thesis addresses the aforementioned problem domain, which was first identified when I practiced the profession of architecture, and then further understood during this project, namely during literature review and user research. Building upon three main areas of theory, this project finds its grounding in embodied interaction theory, phenomenological concepts, as well as a contemporary view of the soma as a united self of mind and body. Fieldwork was a very important part of the process, and methods such as interviews, surveys, and cultural proves were employed to ground the project in user research. Ideation mainly consisted of sketching with embodied methods. Lastly, the user testing of a Wizard-of-Oz prototype was essential in assessing and evaluating the final design.  Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43353application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic sonic
sound
kinesthetic
kinesthesia
interactive
tool
physical computing
architecture
architects
embodied
interaction
multi-sensory
sensory
Design
Design
spellingShingle sonic
sound
kinesthetic
kinesthesia
interactive
tool
physical computing
architecture
architects
embodied
interaction
multi-sensory
sensory
Design
Design
Nikoli, Maria
SOUNDMAT : A Sonic and Kinesthetic Tool for Architects
description This thesis project aims to bring together knowledge and methods from embodied interaction design in order to help architects expand their current repertoire of sketching tools and methods. As argued by Bernard Tschumi (1996) and Juhani Pallasmaa (2012), architecture is a sight-dominated design field, and architects are faced with the paradox of having to design embodied, multisensory experiences with visual means and from a disembodied perspective.  Situated in the genre of physical computing, the outcome of this thesis is the prototype of a sensor-based tool for sketching with sound and kinesthesia. The prototype is primarily targeted to architects, but may also be of interest to professionals from other fields who are involved in space-making, such as interaction designers, artists, scenographers, and interior designers, among others. The findings of this thesis intend to contribute to the field of interaction design, and especially the subfield of embodied interaction. This thesis addresses the aforementioned problem domain, which was first identified when I practiced the profession of architecture, and then further understood during this project, namely during literature review and user research. Building upon three main areas of theory, this project finds its grounding in embodied interaction theory, phenomenological concepts, as well as a contemporary view of the soma as a united self of mind and body. Fieldwork was a very important part of the process, and methods such as interviews, surveys, and cultural proves were employed to ground the project in user research. Ideation mainly consisted of sketching with embodied methods. Lastly, the user testing of a Wizard-of-Oz prototype was essential in assessing and evaluating the final design. 
author Nikoli, Maria
author_facet Nikoli, Maria
author_sort Nikoli, Maria
title SOUNDMAT : A Sonic and Kinesthetic Tool for Architects
title_short SOUNDMAT : A Sonic and Kinesthetic Tool for Architects
title_full SOUNDMAT : A Sonic and Kinesthetic Tool for Architects
title_fullStr SOUNDMAT : A Sonic and Kinesthetic Tool for Architects
title_full_unstemmed SOUNDMAT : A Sonic and Kinesthetic Tool for Architects
title_sort soundmat : a sonic and kinesthetic tool for architects
publisher Malmö universitet, Institutionen för konst, kultur och kommunikation (K3)
publishDate 2021
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43353
work_keys_str_mv AT nikolimaria soundmatasonicandkinesthetictoolforarchitects
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