A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY
Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games...
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Malmö universitet, Malmö högskola, Institutionen för kriminologi (KR)
2020
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ndltd-UPSALLA1-oai-DiVA.org-mau-391302021-04-07T05:27:05ZA CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITYengAjavakom, NatnidaMalmö universitet, Malmö högskola, Institutionen för kriminologi (KR)2020CriminologyAggressive behaviorAngerViolent exposureVideo gamesSelf-controlOther Social Sciences not elsewhere specifiedÖvrig annan samhällsvetenskapViolent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. An aggressive behavior and impulsive behaviorwill be look into by self-questionnaire: Buss – Perry aggression questionnaire: BPAQ – ShortForm to measure aggressive behavior, the short version of the Self-Control Scale to measure animpulsive behavior and for a violent video games exposure, it will be measured by the time thatparticipants playing video games and how violent it exposure to violent video games andaggressive behavior but the results only show a slightly correlation between these two variables.Nevertheless, the results show no correlation between violent video games exposure andimpulsive behavior. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-39130application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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Criminology Aggressive behavior Anger Violent exposure Video games Self-control Other Social Sciences not elsewhere specified Övrig annan samhällsvetenskap |
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Criminology Aggressive behavior Anger Violent exposure Video games Self-control Other Social Sciences not elsewhere specified Övrig annan samhällsvetenskap Ajavakom, Natnida A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY |
description |
Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. An aggressive behavior and impulsive behaviorwill be look into by self-questionnaire: Buss – Perry aggression questionnaire: BPAQ – ShortForm to measure aggressive behavior, the short version of the Self-Control Scale to measure animpulsive behavior and for a violent video games exposure, it will be measured by the time thatparticipants playing video games and how violent it exposure to violent video games andaggressive behavior but the results only show a slightly correlation between these two variables.Nevertheless, the results show no correlation between violent video games exposure andimpulsive behavior. |
author |
Ajavakom, Natnida |
author_facet |
Ajavakom, Natnida |
author_sort |
Ajavakom, Natnida |
title |
A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY |
title_short |
A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY |
title_full |
A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY |
title_fullStr |
A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY |
title_full_unstemmed |
A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY |
title_sort |
cross-sectional study ofcorrelation between violentvideo games exposure, aggressive and impulsivebehavior in thailand gamercommunity |
publisher |
Malmö universitet, Malmö högskola, Institutionen för kriminologi (KR) |
publishDate |
2020 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-39130 |
work_keys_str_mv |
AT ajavakomnatnida acrosssectionalstudyofcorrelationbetweenviolentvideogamesexposureaggressiveandimpulsivebehaviorinthailandgamercommunity AT ajavakomnatnida crosssectionalstudyofcorrelationbetweenviolentvideogamesexposureaggressiveandimpulsivebehaviorinthailandgamercommunity |
_version_ |
1719395277885931520 |