What's their game? - A study of teacher preparation for using digital game-based teaching
The purpose of this study is to examine perceptions regarding digital game-based teachingand the extent to which teachers of English in Sweden have been prepared to use thisapproach. The basis for this study is the research on the effects of digital games for language learning and the perceived lack...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Malmö universitet, Fakulteten för lärande och samhälle (LS)
2019
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29552 |
id |
ndltd-UPSALLA1-oai-DiVA.org-mau-29552 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-UPSALLA1-oai-DiVA.org-mau-295522020-11-04T05:31:00ZWhat's their game? - A study of teacher preparation for using digital game-based teachingengLindskog, JonasStavroulaki, MichelleMalmö universitet, Fakulteten för lärande och samhälle (LS)Malmö universitet, Fakulteten för lärande och samhälle (LS)Malmö universitet/Lärande och samhälle2019Digital game-based teachingDigital game-based learningGamificationTeacher perceptionsTeacher educator perceptionsTeacher training programsEngineering and TechnologyTeknik och teknologierThe purpose of this study is to examine perceptions regarding digital game-based teachingand the extent to which teachers of English in Sweden have been prepared to use thisapproach. The basis for this study is the research on the effects of digital games for language learning and the perceived lack of the incorporation of these in teaching, creating a gap between student interests and teaching methods. Therefore, this study investigates the approach of teacher educators who are involved in the design of teacher training programs, as well as the perceptions of in-service teachers at secondary and upper secondary schools in Sweden. In-depth interviews and an online questionnaire were used to gather relevant data. The findings show that all teacher educators who were interviewed found digital game-based teaching to be a relevant approach, but they noted that it is not incorporated in their teacher training courses to a sufficient extent. Additionally, the great majority of in-service teachers did not perceive that they received any education on how to use digital games or game elements in their teaching, while most of them found it to be relevant and had used it to some extent. These results would indicate that digital game-based teaching should be integrated to a greater extent in teacher training programs, and steps should be taken to ensure that current research on the topic reaches the teachers out in the field. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29552Local 28793application/pdfinfo:eu-repo/semantics/openAccess |
collection |
NDLTD |
language |
English |
format |
Others
|
sources |
NDLTD |
topic |
Digital game-based teaching Digital game-based learning Gamification Teacher perceptions Teacher educator perceptions Teacher training programs Engineering and Technology Teknik och teknologier |
spellingShingle |
Digital game-based teaching Digital game-based learning Gamification Teacher perceptions Teacher educator perceptions Teacher training programs Engineering and Technology Teknik och teknologier Lindskog, Jonas Stavroulaki, Michelle What's their game? - A study of teacher preparation for using digital game-based teaching |
description |
The purpose of this study is to examine perceptions regarding digital game-based teachingand the extent to which teachers of English in Sweden have been prepared to use thisapproach. The basis for this study is the research on the effects of digital games for language learning and the perceived lack of the incorporation of these in teaching, creating a gap between student interests and teaching methods. Therefore, this study investigates the approach of teacher educators who are involved in the design of teacher training programs, as well as the perceptions of in-service teachers at secondary and upper secondary schools in Sweden. In-depth interviews and an online questionnaire were used to gather relevant data. The findings show that all teacher educators who were interviewed found digital game-based teaching to be a relevant approach, but they noted that it is not incorporated in their teacher training courses to a sufficient extent. Additionally, the great majority of in-service teachers did not perceive that they received any education on how to use digital games or game elements in their teaching, while most of them found it to be relevant and had used it to some extent. These results would indicate that digital game-based teaching should be integrated to a greater extent in teacher training programs, and steps should be taken to ensure that current research on the topic reaches the teachers out in the field. |
author |
Lindskog, Jonas Stavroulaki, Michelle |
author_facet |
Lindskog, Jonas Stavroulaki, Michelle |
author_sort |
Lindskog, Jonas |
title |
What's their game? - A study of teacher preparation for using digital game-based teaching |
title_short |
What's their game? - A study of teacher preparation for using digital game-based teaching |
title_full |
What's their game? - A study of teacher preparation for using digital game-based teaching |
title_fullStr |
What's their game? - A study of teacher preparation for using digital game-based teaching |
title_full_unstemmed |
What's their game? - A study of teacher preparation for using digital game-based teaching |
title_sort |
what's their game? - a study of teacher preparation for using digital game-based teaching |
publisher |
Malmö universitet, Fakulteten för lärande och samhälle (LS) |
publishDate |
2019 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29552 |
work_keys_str_mv |
AT lindskogjonas whatstheirgameastudyofteacherpreparationforusingdigitalgamebasedteaching AT stavroulakimichelle whatstheirgameastudyofteacherpreparationforusingdigitalgamebasedteaching |
_version_ |
1719355172245733376 |