How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease

The idea is to determine how game design can be applied to generate and sustain motivation in serious gaming, or applied gaming, design projects. Elements that spark a sense of playfulness embedded in an application in a non-game context have been shown to enhance the user’s engagement. DiabetesNinj...

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Bibliographic Details
Main Author: Chang, Cai
Format: Others
Language:English
Published: Malmö universitet, Fakulteten för kultur och samhälle (KS) 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23270
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-232702020-10-28T05:38:06ZHow playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic diseaseengChang, CaiMalmö universitet, Fakulteten för kultur och samhälle (KS)Malmö universitet/Kultur och samhälle2020gamified systemhealthcare applicationchildrenmotivation and engagementHumanities and the ArtsHumaniora och konstThe idea is to determine how game design can be applied to generate and sustain motivation in serious gaming, or applied gaming, design projects. Elements that spark a sense of playfulness embedded in an application in a non-game context have been shown to enhance the user’s engagement. DiabetesNinja is a healthcare app for children with type 1 diabetes, but the children who used it did not engage with it as they were meant to. When living with diabetes, one’s disease-related knowledge and self-management are important, but children can only learn these when they use and interact with the app properly and regularly. Therefore, as a part of learning to live with a chronic disease, the primary aim was to increase children’s motivation to use the application. This study explores relevant theories in the fields of gamification, pedagogy and healthcare. In this exploration, three co-design workshops were conducted to gain an understanding of the children’s current user experience, explore their attitudes towards game elements, and identify design possibilities. The outcome is a serious game design concept where diabetes index registration functions are embedded in the levelling up (bonus) system. In addition, the visually customizable Tamagotchi concept installed in the levelling-up system acts as an assistant to motivate the children on a regular basis and may contribute to the children's long-term engagement. I conclude with how the levelling-up system follows the pattern of diabetes data registration and is an appropriate game mechanic for both motivating children and easing their heavy cognition load in the disease-related index registration sequence. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23270Local 32682application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic gamified system
healthcare application
children
motivation and engagement
Humanities and the Arts
Humaniora och konst
spellingShingle gamified system
healthcare application
children
motivation and engagement
Humanities and the Arts
Humaniora och konst
Chang, Cai
How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
description The idea is to determine how game design can be applied to generate and sustain motivation in serious gaming, or applied gaming, design projects. Elements that spark a sense of playfulness embedded in an application in a non-game context have been shown to enhance the user’s engagement. DiabetesNinja is a healthcare app for children with type 1 diabetes, but the children who used it did not engage with it as they were meant to. When living with diabetes, one’s disease-related knowledge and self-management are important, but children can only learn these when they use and interact with the app properly and regularly. Therefore, as a part of learning to live with a chronic disease, the primary aim was to increase children’s motivation to use the application. This study explores relevant theories in the fields of gamification, pedagogy and healthcare. In this exploration, three co-design workshops were conducted to gain an understanding of the children’s current user experience, explore their attitudes towards game elements, and identify design possibilities. The outcome is a serious game design concept where diabetes index registration functions are embedded in the levelling up (bonus) system. In addition, the visually customizable Tamagotchi concept installed in the levelling-up system acts as an assistant to motivate the children on a regular basis and may contribute to the children's long-term engagement. I conclude with how the levelling-up system follows the pattern of diabetes data registration and is an appropriate game mechanic for both motivating children and easing their heavy cognition load in the disease-related index registration sequence.
author Chang, Cai
author_facet Chang, Cai
author_sort Chang, Cai
title How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
title_short How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
title_full How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
title_fullStr How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
title_full_unstemmed How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
title_sort how playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease
publisher Malmö universitet, Fakulteten för kultur och samhälle (KS)
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23270
work_keys_str_mv AT changcai howplayfulnessinhealthcareapplicationsenhanceschildrensengagementenrichestheirlivesastheylivewithchronicdisease
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