Sketching a set of multi-touch design principles

Today multi-touch technology is the basis for many new techniques designed to improveinteractions with computers and mobile devices. It seems that multi-touch screen interfacemakes the user handling very natural in the sense that there is no need for a manual in how tointeract with the object on the...

Full description

Bibliographic Details
Main Authors: Göransson, Andreas, Barrajon, Fernando
Format: Others
Language:Swedish
Published: Malmö högskola, Fakulteten för kultur och samhälle (KS) 2009
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22583
id ndltd-UPSALLA1-oai-DiVA.org-mau-22583
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-mau-225832020-11-25T05:30:36ZSketching a set of multi-touch design principlessweGöransson, AndreasBarrajon, FernandoMalmö högskola, Fakulteten för kultur och samhälle (KS)Malmö högskola, Fakulteten för kultur och samhälle (KS)Malmö högskola/Kultur och samhälle2009multi-touchdesigncollaborationcollaborativeSocial SciencesSamhällsvetenskapToday multi-touch technology is the basis for many new techniques designed to improveinteractions with computers and mobile devices. It seems that multi-touch screen interfacemakes the user handling very natural in the sense that there is no need for a manual in how tointeract with the object on the screen.The aim with this paper is to establish a fundamental set of design principles intendedspecifically for large multi-touch interfaces. To reach this goal we have implemented a coupleof sub-goals beforehand:It was essential that we acquired a good understanding of the current state of the multi-touchinterface and the different implementations that exist today. To make this possible weconstructed a multi-touch display, "Rosie". Knowing how the hardware is produced today willhelp us understand the limitations and also the possibilities of the design implementationstoday and in the future.We also needed to devise a sound interaction design process that conveys the moderndesigners work. During this design process four methods were implemented that gave usdeeper understanding how to reach the result in this paper (design principles). The methodsare: Qualitative conceptualisation, Qualitative user-testing, Participatory design, and Iterativeprototyping. Doing these methods we gained knowledge through the process and experienceof for example, building, running workshops, doing video-prototypes and etc. Creative designwas very relevant in our design process.The result in this paper is a foundation for a set of design principles with relevance for multitouchinterfaces and a interesting design process for developing multi-touch applications. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22583Local 8579application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Others
sources NDLTD
topic multi-touch
design
collaboration
collaborative
Social Sciences
Samhällsvetenskap
spellingShingle multi-touch
design
collaboration
collaborative
Social Sciences
Samhällsvetenskap
Göransson, Andreas
Barrajon, Fernando
Sketching a set of multi-touch design principles
description Today multi-touch technology is the basis for many new techniques designed to improveinteractions with computers and mobile devices. It seems that multi-touch screen interfacemakes the user handling very natural in the sense that there is no need for a manual in how tointeract with the object on the screen.The aim with this paper is to establish a fundamental set of design principles intendedspecifically for large multi-touch interfaces. To reach this goal we have implemented a coupleof sub-goals beforehand:It was essential that we acquired a good understanding of the current state of the multi-touchinterface and the different implementations that exist today. To make this possible weconstructed a multi-touch display, "Rosie". Knowing how the hardware is produced today willhelp us understand the limitations and also the possibilities of the design implementationstoday and in the future.We also needed to devise a sound interaction design process that conveys the moderndesigners work. During this design process four methods were implemented that gave usdeeper understanding how to reach the result in this paper (design principles). The methodsare: Qualitative conceptualisation, Qualitative user-testing, Participatory design, and Iterativeprototyping. Doing these methods we gained knowledge through the process and experienceof for example, building, running workshops, doing video-prototypes and etc. Creative designwas very relevant in our design process.The result in this paper is a foundation for a set of design principles with relevance for multitouchinterfaces and a interesting design process for developing multi-touch applications.
author Göransson, Andreas
Barrajon, Fernando
author_facet Göransson, Andreas
Barrajon, Fernando
author_sort Göransson, Andreas
title Sketching a set of multi-touch design principles
title_short Sketching a set of multi-touch design principles
title_full Sketching a set of multi-touch design principles
title_fullStr Sketching a set of multi-touch design principles
title_full_unstemmed Sketching a set of multi-touch design principles
title_sort sketching a set of multi-touch design principles
publisher Malmö högskola, Fakulteten för kultur och samhälle (KS)
publishDate 2009
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22583
work_keys_str_mv AT goranssonandreas sketchingasetofmultitouchdesignprinciples
AT barrajonfernando sketchingasetofmultitouchdesignprinciples
_version_ 1719359303889977344