What escape rooms can teach interaction designers about design constraints

Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new se...

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Main Author: Hansson, Josefine
Format: Others
Language:English
Published: Malmö universitet, Fakulteten för kultur och samhälle (KS) 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21684
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-216842020-10-28T05:37:18ZWhat escape rooms can teach interaction designers about design constraintsengHansson, JosefineMalmö universitet, Fakulteten för kultur och samhälle (KS)Malmö universitet/Kultur och samhälle2020designconstraintsaffordancesfrustrationgamesescape roomSocial SciencesSamhällsvetenskapDesign constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. This knowledge could then be used to create better player oruser experience. To discover this, a detailed study of two escape rooms wasconducted and analyzed.The investigation showed that there is more to design constraints thanpreviously mentioned by theorists, especially when context changes, and thatdesign constraints should instead be interaction opportunities. Instead ofonly seeing constraints as limiting actions, they should become the clues forpossible interactions. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21684Local 31965application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic design
constraints
affordances
frustration
games
escape room
Social Sciences
Samhällsvetenskap
spellingShingle design
constraints
affordances
frustration
games
escape room
Social Sciences
Samhällsvetenskap
Hansson, Josefine
What escape rooms can teach interaction designers about design constraints
description Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. This knowledge could then be used to create better player oruser experience. To discover this, a detailed study of two escape rooms wasconducted and analyzed.The investigation showed that there is more to design constraints thanpreviously mentioned by theorists, especially when context changes, and thatdesign constraints should instead be interaction opportunities. Instead ofonly seeing constraints as limiting actions, they should become the clues forpossible interactions.
author Hansson, Josefine
author_facet Hansson, Josefine
author_sort Hansson, Josefine
title What escape rooms can teach interaction designers about design constraints
title_short What escape rooms can teach interaction designers about design constraints
title_full What escape rooms can teach interaction designers about design constraints
title_fullStr What escape rooms can teach interaction designers about design constraints
title_full_unstemmed What escape rooms can teach interaction designers about design constraints
title_sort what escape rooms can teach interaction designers about design constraints
publisher Malmö universitet, Fakulteten för kultur och samhälle (KS)
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21684
work_keys_str_mv AT hanssonjosefine whatescaperoomscanteachinteractiondesignersaboutdesignconstraints
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