What escape rooms can teach interaction designers about design constraints
Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new se...
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Malmö universitet, Fakulteten för kultur och samhälle (KS)
2020
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ndltd-UPSALLA1-oai-DiVA.org-mau-216842020-10-28T05:37:18ZWhat escape rooms can teach interaction designers about design constraintsengHansson, JosefineMalmö universitet, Fakulteten för kultur och samhälle (KS)Malmö universitet/Kultur och samhälle2020designconstraintsaffordancesfrustrationgamesescape roomSocial SciencesSamhällsvetenskapDesign constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. This knowledge could then be used to create better player oruser experience. To discover this, a detailed study of two escape rooms wasconducted and analyzed.The investigation showed that there is more to design constraints thanpreviously mentioned by theorists, especially when context changes, and thatdesign constraints should instead be interaction opportunities. Instead ofonly seeing constraints as limiting actions, they should become the clues forpossible interactions. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21684Local 31965application/pdfinfo:eu-repo/semantics/openAccess |
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design constraints affordances frustration games escape room Social Sciences Samhällsvetenskap |
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design constraints affordances frustration games escape room Social Sciences Samhällsvetenskap Hansson, Josefine What escape rooms can teach interaction designers about design constraints |
description |
Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. This knowledge could then be used to create better player oruser experience. To discover this, a detailed study of two escape rooms wasconducted and analyzed.The investigation showed that there is more to design constraints thanpreviously mentioned by theorists, especially when context changes, and thatdesign constraints should instead be interaction opportunities. Instead ofonly seeing constraints as limiting actions, they should become the clues forpossible interactions. |
author |
Hansson, Josefine |
author_facet |
Hansson, Josefine |
author_sort |
Hansson, Josefine |
title |
What escape rooms can teach interaction designers about design constraints |
title_short |
What escape rooms can teach interaction designers about design constraints |
title_full |
What escape rooms can teach interaction designers about design constraints |
title_fullStr |
What escape rooms can teach interaction designers about design constraints |
title_full_unstemmed |
What escape rooms can teach interaction designers about design constraints |
title_sort |
what escape rooms can teach interaction designers about design constraints |
publisher |
Malmö universitet, Fakulteten för kultur och samhälle (KS) |
publishDate |
2020 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21684 |
work_keys_str_mv |
AT hanssonjosefine whatescaperoomscanteachinteractiondesignersaboutdesignconstraints |
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