Neural Novelty — How Machine Learning Does Interactive Generative Literature
Every day, machine learning (ML) and artificial intelligence (AI) embeds itself further into domestic and industrial technologies. Interaction de- signers have historically struggled to engage directly with the subject, facing a shortage of appropriate methods and abstractions. There is a need to fi...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
Malmö universitet, Fakulteten för kultur och samhälle (KS)
2020
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222 |
id |
ndltd-UPSALLA1-oai-DiVA.org-mau-21222 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-UPSALLA1-oai-DiVA.org-mau-212222020-10-28T05:38:15ZNeural Novelty — How Machine Learning Does Interactive Generative LiteratureengLagerkvist, LoveMalmö universitet, Fakulteten för kultur och samhälle (KS)Malmö universitet/Kultur och samhälle2020machine learninggenerative literatureinteraction designcybertextinteractive literatureinteractive machine learningIMLMLartificial intelligencepostmodern literaturegpt-2Engineering and TechnologyTeknik och teknologierEvery day, machine learning (ML) and artificial intelligence (AI) embeds itself further into domestic and industrial technologies. Interaction de- signers have historically struggled to engage directly with the subject, facing a shortage of appropriate methods and abstractions. There is a need to find ways though which interaction design practitioners might integrate ML into their work, in order to democratize and diversify the field. This thesis proposes a mode of inquiry that considers the inter- active qualities of what machine learning does, as opposed the tech- nical specifications of what machine learning is. A shift in focus from the technicality of ML to the artifacts it creates allows the interaction designer to situate its existing skill set, affording it to engage with ma- chine learning as a design material. A Research-through-Design pro- cess explores different methodological adaptions, evaluated through user feedback and an-in depth case analysis. An elaborated design experiment, Multiverse, examines the novel, non-anthropomorphic aesthetic qualities of generative literature. It prototypes interactions with bidirectional literature and studies how these transform the reader into a cybertextual “user-reader”. The thesis ends with a discussion on the implications of machine written literature and proposes a number of future investigations into the research space unfolded through the prototype. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222Local 32510application/pdfinfo:eu-repo/semantics/openAccess |
collection |
NDLTD |
language |
English |
format |
Others
|
sources |
NDLTD |
topic |
machine learning generative literature interaction design cybertext interactive literature interactive machine learning IML ML artificial intelligence postmodern literature gpt-2 Engineering and Technology Teknik och teknologier |
spellingShingle |
machine learning generative literature interaction design cybertext interactive literature interactive machine learning IML ML artificial intelligence postmodern literature gpt-2 Engineering and Technology Teknik och teknologier Lagerkvist, Love Neural Novelty — How Machine Learning Does Interactive Generative Literature |
description |
Every day, machine learning (ML) and artificial intelligence (AI) embeds itself further into domestic and industrial technologies. Interaction de- signers have historically struggled to engage directly with the subject, facing a shortage of appropriate methods and abstractions. There is a need to find ways though which interaction design practitioners might integrate ML into their work, in order to democratize and diversify the field. This thesis proposes a mode of inquiry that considers the inter- active qualities of what machine learning does, as opposed the tech- nical specifications of what machine learning is. A shift in focus from the technicality of ML to the artifacts it creates allows the interaction designer to situate its existing skill set, affording it to engage with ma- chine learning as a design material. A Research-through-Design pro- cess explores different methodological adaptions, evaluated through user feedback and an-in depth case analysis. An elaborated design experiment, Multiverse, examines the novel, non-anthropomorphic aesthetic qualities of generative literature. It prototypes interactions with bidirectional literature and studies how these transform the reader into a cybertextual “user-reader”. The thesis ends with a discussion on the implications of machine written literature and proposes a number of future investigations into the research space unfolded through the prototype. |
author |
Lagerkvist, Love |
author_facet |
Lagerkvist, Love |
author_sort |
Lagerkvist, Love |
title |
Neural Novelty — How Machine Learning Does Interactive Generative Literature |
title_short |
Neural Novelty — How Machine Learning Does Interactive Generative Literature |
title_full |
Neural Novelty — How Machine Learning Does Interactive Generative Literature |
title_fullStr |
Neural Novelty — How Machine Learning Does Interactive Generative Literature |
title_full_unstemmed |
Neural Novelty — How Machine Learning Does Interactive Generative Literature |
title_sort |
neural novelty — how machine learning does interactive generative literature |
publisher |
Malmö universitet, Fakulteten för kultur och samhälle (KS) |
publishDate |
2020 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222 |
work_keys_str_mv |
AT lagerkvistlove neuralnoveltyhowmachinelearningdoesinteractivegenerativeliterature |
_version_ |
1719353446395543552 |