Neural Novelty — How Machine Learning Does Interactive Generative Literature

Every day, machine learning (ML) and artificial intelligence (AI) embeds itself further into domestic and industrial technologies. Interaction de- signers have historically struggled to engage directly with the subject, facing a shortage of appropriate methods and abstractions. There is a need to fi...

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Bibliographic Details
Main Author: Lagerkvist, Love
Format: Others
Language:English
Published: Malmö universitet, Fakulteten för kultur och samhälle (KS) 2020
Subjects:
IML
ML
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-212222020-10-28T05:38:15ZNeural Novelty — How Machine Learning Does Interactive Generative LiteratureengLagerkvist, LoveMalmö universitet, Fakulteten för kultur och samhälle (KS)Malmö universitet/Kultur och samhälle2020machine learninggenerative literatureinteraction designcybertextinteractive literatureinteractive machine learningIMLMLartificial intelligencepostmodern literaturegpt-2Engineering and TechnologyTeknik och teknologierEvery day, machine learning (ML) and artificial intelligence (AI) embeds itself further into domestic and industrial technologies. Interaction de- signers have historically struggled to engage directly with the subject, facing a shortage of appropriate methods and abstractions. There is a need to find ways though which interaction design practitioners might integrate ML into their work, in order to democratize and diversify the field. This thesis proposes a mode of inquiry that considers the inter- active qualities of what machine learning does, as opposed the tech- nical specifications of what machine learning is. A shift in focus from the technicality of ML to the artifacts it creates allows the interaction designer to situate its existing skill set, affording it to engage with ma- chine learning as a design material. A Research-through-Design pro- cess explores different methodological adaptions, evaluated through user feedback and an-in depth case analysis. An elaborated design experiment, Multiverse, examines the novel, non-anthropomorphic aesthetic qualities of generative literature. It prototypes interactions with bidirectional literature and studies how these transform the reader into a cybertextual “user-reader”. The thesis ends with a discussion on the implications of machine written literature and proposes a number of future investigations into the research space unfolded through the prototype. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222Local 32510application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic machine learning
generative literature
interaction design
cybertext
interactive literature
interactive machine learning
IML
ML
artificial intelligence
postmodern literature
gpt-2
Engineering and Technology
Teknik och teknologier
spellingShingle machine learning
generative literature
interaction design
cybertext
interactive literature
interactive machine learning
IML
ML
artificial intelligence
postmodern literature
gpt-2
Engineering and Technology
Teknik och teknologier
Lagerkvist, Love
Neural Novelty — How Machine Learning Does Interactive Generative Literature
description Every day, machine learning (ML) and artificial intelligence (AI) embeds itself further into domestic and industrial technologies. Interaction de- signers have historically struggled to engage directly with the subject, facing a shortage of appropriate methods and abstractions. There is a need to find ways though which interaction design practitioners might integrate ML into their work, in order to democratize and diversify the field. This thesis proposes a mode of inquiry that considers the inter- active qualities of what machine learning does, as opposed the tech- nical specifications of what machine learning is. A shift in focus from the technicality of ML to the artifacts it creates allows the interaction designer to situate its existing skill set, affording it to engage with ma- chine learning as a design material. A Research-through-Design pro- cess explores different methodological adaptions, evaluated through user feedback and an-in depth case analysis. An elaborated design experiment, Multiverse, examines the novel, non-anthropomorphic aesthetic qualities of generative literature. It prototypes interactions with bidirectional literature and studies how these transform the reader into a cybertextual “user-reader”. The thesis ends with a discussion on the implications of machine written literature and proposes a number of future investigations into the research space unfolded through the prototype.
author Lagerkvist, Love
author_facet Lagerkvist, Love
author_sort Lagerkvist, Love
title Neural Novelty — How Machine Learning Does Interactive Generative Literature
title_short Neural Novelty — How Machine Learning Does Interactive Generative Literature
title_full Neural Novelty — How Machine Learning Does Interactive Generative Literature
title_fullStr Neural Novelty — How Machine Learning Does Interactive Generative Literature
title_full_unstemmed Neural Novelty — How Machine Learning Does Interactive Generative Literature
title_sort neural novelty — how machine learning does interactive generative literature
publisher Malmö universitet, Fakulteten för kultur och samhälle (KS)
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21222
work_keys_str_mv AT lagerkvistlove neuralnoveltyhowmachinelearningdoesinteractivegenerativeliterature
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