Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds

This project takes a research through design approach, presenting the design process of an interactive sonic installation – SoundEscape – mounted on a walking bridge in Ørstedsparken, Copenhagen. SoundEscape makes people interact with sounds from rural areas of Denmark into the middle of the city. F...

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Main Author: Okholm Hansen, Simone Marie
Format: Others
Language:English
Published: Malmö högskola, Fakulteten för kultur och samhälle (KS) 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21059
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spelling ndltd-UPSALLA1-oai-DiVA.org-mau-210592020-11-25T05:30:19ZDesigning an interactive installation with sounds from rural areas - Explorations of the interactivity with soundsengOkholm Hansen, Simone MarieMalmö högskola, Fakulteten för kultur och samhälle (KS)Malmö högskola/Kultur och samhälle2017interactiondesignresearch-through-designsound installationparticipatory designuser-centeredcontext basedembodied perceptiontestingprototypingSocial SciencesSamhällsvetenskapThis project takes a research through design approach, presenting the design process of an interactive sonic installation – SoundEscape – mounted on a walking bridge in Ørstedsparken, Copenhagen. SoundEscape makes people interact with sounds from rural areas of Denmark into the middle of the city. Featuring speakers and motion sensors, the prototype uses people crossing the bridge as an input for building up a soundscape – layer by layer as the person detected moves on. SoundEscape is just one prototype exploring how people can build up a soundscape through their movement across the bridge. The paper suggest more areas of the interactive design space to explore. Designing the installation, we went through four phases: field research, exploration synthesis, and concept development. Participants where included in the process to collect sound input from rural areas in Denmark. In all phases, we kept a close dialogue with the context, grounding design decisions in the observations and explorations we did on the bridge. We made two tests of the prototype: on a mini-scale model and in the park context. The paper presents a framework for interactive sonic installations that are used to analyse SoundEscape and compares it with another sonic installation on a bridge that have a different form of interactivity. Based on this analysis, the findings from the design process, and the two tests, the paper discuss the interactivity in the prototype. The paper suggest how the interactions with the soundscape can be further extended. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21059Local 24483application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic interactiondesign
research-through-design
sound installation
participatory design
user-centered
context based
embodied perception
testing
prototyping
Social Sciences
Samhällsvetenskap
spellingShingle interactiondesign
research-through-design
sound installation
participatory design
user-centered
context based
embodied perception
testing
prototyping
Social Sciences
Samhällsvetenskap
Okholm Hansen, Simone Marie
Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds
description This project takes a research through design approach, presenting the design process of an interactive sonic installation – SoundEscape – mounted on a walking bridge in Ørstedsparken, Copenhagen. SoundEscape makes people interact with sounds from rural areas of Denmark into the middle of the city. Featuring speakers and motion sensors, the prototype uses people crossing the bridge as an input for building up a soundscape – layer by layer as the person detected moves on. SoundEscape is just one prototype exploring how people can build up a soundscape through their movement across the bridge. The paper suggest more areas of the interactive design space to explore. Designing the installation, we went through four phases: field research, exploration synthesis, and concept development. Participants where included in the process to collect sound input from rural areas in Denmark. In all phases, we kept a close dialogue with the context, grounding design decisions in the observations and explorations we did on the bridge. We made two tests of the prototype: on a mini-scale model and in the park context. The paper presents a framework for interactive sonic installations that are used to analyse SoundEscape and compares it with another sonic installation on a bridge that have a different form of interactivity. Based on this analysis, the findings from the design process, and the two tests, the paper discuss the interactivity in the prototype. The paper suggest how the interactions with the soundscape can be further extended.
author Okholm Hansen, Simone Marie
author_facet Okholm Hansen, Simone Marie
author_sort Okholm Hansen, Simone Marie
title Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds
title_short Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds
title_full Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds
title_fullStr Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds
title_full_unstemmed Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds
title_sort designing an interactive installation with sounds from rural areas - explorations of the interactivity with sounds
publisher Malmö högskola, Fakulteten för kultur och samhälle (KS)
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21059
work_keys_str_mv AT okholmhansensimonemarie designinganinteractiveinstallationwithsoundsfromruralareasexplorationsoftheinteractivitywithsounds
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