Visual Attention in Level Design for a 3D Adventure Platform Game- Analyzing Visual Cues in a 3D Environment

Studying the field of visual attention in the context of games can help level designers to make the players feel more immersed and increase the general enjoyment of a game. With the help of visual cues, the designers are able to lead the players through the levels without breaking the aesthetics of...

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Bibliographic Details
Main Authors: Petersson, Emil, Helgesson, Felix
Format: Others
Language:English
Published: Malmö universitet, Fakulteten för teknik och samhälle (TS) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20738