Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reali...
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Luleå tekniska universitet, Institutionen för system- och rymdteknik
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ndltd-UPSALLA1-oai-DiVA.org-ltu-759522019-09-14T04:31:20ZShared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study PlayabilityengSundström, EmilLuleå tekniska universitet, Institutionen för system- och rymdteknik2019Augmented RealityARUsabilityPlayabilityTestingEvaluatingGameMultiplayerComputer SystemsDatorsystemThe purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. A prototype game has been developed, based on a previous concept of merging board games with computer games using Augmented Reality. After development, the game has been tested with a method based on the Pervasive GameFlow Model. Results showed the model to be suitable for future tests and evaluations, but did not produce data for evolving the game design. Generating such data would require execution of additional testing methods. Syftet med denna studie har varit att undersöka om Pervasive GameFlow Modellen är lämplig för att utvärdera spelarupplevelse i Augmented Reality-spel. Arbetet har beskrivit en definition av Augmented Reality, hur det generellt fungerar och granskat vanliga utmaningar vid utveckling av Augmented Reality-applikationer. Ett prototypspel har utvecklats, baserat på ett tidigare koncept för att slå samman brädspel med datorspel med hjälp av Augmented Reality. Efter utveckling har spelet testats med en metod baserad på Pervasive GameFlow Modellen. Resultat visade att modellen var lämplig för framtida tester och utvärderingar, men producerade inte data för att utveckla speldesignen. Generering av sådan data skulle kräva utförande av ytterligare testmetoder. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75952application/pdfinfo:eu-repo/semantics/openAccess |
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Augmented Reality AR Usability Playability Testing Evaluating Game Multiplayer Computer Systems Datorsystem |
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Augmented Reality AR Usability Playability Testing Evaluating Game Multiplayer Computer Systems Datorsystem Sundström, Emil Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability |
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The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. A prototype game has been developed, based on a previous concept of merging board games with computer games using Augmented Reality. After development, the game has been tested with a method based on the Pervasive GameFlow Model. Results showed the model to be suitable for future tests and evaluations, but did not produce data for evolving the game design. Generating such data would require execution of additional testing methods. === Syftet med denna studie har varit att undersöka om Pervasive GameFlow Modellen är lämplig för att utvärdera spelarupplevelse i Augmented Reality-spel. Arbetet har beskrivit en definition av Augmented Reality, hur det generellt fungerar och granskat vanliga utmaningar vid utveckling av Augmented Reality-applikationer. Ett prototypspel har utvecklats, baserat på ett tidigare koncept för att slå samman brädspel med datorspel med hjälp av Augmented Reality. Efter utveckling har spelet testats med en metod baserad på Pervasive GameFlow Modellen. Resultat visade att modellen var lämplig för framtida tester och utvärderingar, men producerade inte data för att utveckla speldesignen. Generering av sådan data skulle kräva utförande av ytterligare testmetoder. |
author |
Sundström, Emil |
author_facet |
Sundström, Emil |
author_sort |
Sundström, Emil |
title |
Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability |
title_short |
Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability |
title_full |
Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability |
title_fullStr |
Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability |
title_full_unstemmed |
Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability |
title_sort |
shared augmented reality : developing a multiplayer ar mobile game to study playability |
publisher |
Luleå tekniska universitet, Institutionen för system- och rymdteknik |
publishDate |
2019 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75952 |
work_keys_str_mv |
AT sundstromemil sharedaugmentedrealitydevelopingamultiplayerarmobilegametostudyplayability |
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1719250630701219840 |