Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability

The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reali...

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Main Author: Sundström, Emil
Format: Others
Language:English
Published: Luleå tekniska universitet, Institutionen för system- och rymdteknik 2019
Subjects:
AR
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75952
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spelling ndltd-UPSALLA1-oai-DiVA.org-ltu-759522019-09-14T04:31:20ZShared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study PlayabilityengSundström, EmilLuleå tekniska universitet, Institutionen för system- och rymdteknik2019Augmented RealityARUsabilityPlayabilityTestingEvaluatingGameMultiplayerComputer SystemsDatorsystemThe purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. A prototype game has been developed, based on a previous concept of merging board games with computer games using Augmented Reality. After development, the game has been tested with a method based on the Pervasive GameFlow Model. Results showed the model to be suitable for future tests and evaluations, but did not produce data for evolving the game design. Generating such data would require execution of additional testing methods. Syftet med denna studie har varit att undersöka om Pervasive GameFlow Modellen är lämplig för att utvärdera spelarupplevelse i Augmented Reality-spel. Arbetet har beskrivit en definition av Augmented Reality, hur det generellt fungerar och granskat vanliga utmaningar vid utveckling av Augmented Reality-applikationer. Ett prototypspel har utvecklats, baserat på ett tidigare koncept för att slå samman brädspel med datorspel med hjälp av Augmented Reality. Efter utveckling har spelet testats med en metod baserad på Pervasive GameFlow Modellen. Resultat visade att modellen var lämplig för framtida tester och utvärderingar, men producerade inte data för att utveckla speldesignen. Generering av sådan data skulle kräva utförande av ytterligare testmetoder. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75952application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Augmented Reality
AR
Usability
Playability
Testing
Evaluating
Game
Multiplayer
Computer Systems
Datorsystem
spellingShingle Augmented Reality
AR
Usability
Playability
Testing
Evaluating
Game
Multiplayer
Computer Systems
Datorsystem
Sundström, Emil
Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
description The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. A prototype game has been developed, based on a previous concept of merging board games with computer games using Augmented Reality. After development, the game has been tested with a method based on the Pervasive GameFlow Model. Results showed the model to be suitable for future tests and evaluations, but did not produce data for evolving the game design. Generating such data would require execution of additional testing methods. === Syftet med denna studie har varit att undersöka om Pervasive GameFlow Modellen är lämplig för att utvärdera spelarupplevelse i Augmented Reality-spel. Arbetet har beskrivit en definition av Augmented Reality, hur det generellt fungerar och granskat vanliga utmaningar vid utveckling av Augmented Reality-applikationer. Ett prototypspel har utvecklats, baserat på ett tidigare koncept för att slå samman brädspel med datorspel med hjälp av Augmented Reality. Efter utveckling har spelet testats med en metod baserad på Pervasive GameFlow Modellen. Resultat visade att modellen var lämplig för framtida tester och utvärderingar, men producerade inte data för att utveckla speldesignen. Generering av sådan data skulle kräva utförande av ytterligare testmetoder.
author Sundström, Emil
author_facet Sundström, Emil
author_sort Sundström, Emil
title Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
title_short Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
title_full Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
title_fullStr Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
title_full_unstemmed Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability
title_sort shared augmented reality : developing a multiplayer ar mobile game to study playability
publisher Luleå tekniska universitet, Institutionen för system- och rymdteknik
publishDate 2019
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-75952
work_keys_str_mv AT sundstromemil sharedaugmentedrealitydevelopingamultiplayerarmobilegametostudyplayability
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