Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?

Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspectiv...

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Bibliographic Details
Main Author: Wennerberg, Daniel
Format: Others
Language:English
Published: Luleå tekniska universitet, Medier, ljudteknik och teater 2019
Subjects:
FPS
FPP
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985
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spelling ndltd-UPSALLA1-oai-DiVA.org-ltu-739852019-05-22T04:26:37ZAuditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?engWennerberg, DanielLuleå tekniska universitet, Medier, ljudteknik och teater2019AudioGamesGame audioComputer gamesSoundSound effectsFPSFPPFirst Person shooterFirst Person PerspectiveFoleyStereo FoleyMono FoleyMono vs StereoAvatarSelf-producedImmersionBelievabilityPreferenceMid-sideRecording techniqueUnreal EngineMedia EngineeringMediateknikOther Engineering and Technologies not elsewhere specifiedÖvrig annan teknikBased on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. In these levels, subjects auditioned two versions of avatar-related foley sounds. One version was mono, the other stereo. The test prompted the subjects to complete two tasks for each level, whereupon the foley version changed upon completion of the first task. The subjects then answered questions in between each level, regarding the foley version. They were asked to rate believability and choose a preference, as well as provide motivations for their choices. The quantitative data showed next no evidence that either mono or stereo was generally perceived as more believable or preferred. However, the qualitative data indicates that the majority of players tend to prefer and rate stereo foley as more believable in certain game environments. Furthermore, the data indicates that some subjects prefer a sensory replication of reality in foley. It is also shown that preference for stereo width vary between subjects and therefore argued that there cannot be a perfect standardized setting for stereo foley. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Audio
Games
Game audio
Computer games
Sound
Sound effects
FPS
FPP
First Person shooter
First Person Perspective
Foley
Stereo Foley
Mono Foley
Mono vs Stereo
Avatar
Self-produced
Immersion
Believability
Preference
Mid-side
Recording technique
Unreal Engine
Media Engineering
Mediateknik
Other Engineering and Technologies not elsewhere specified
Övrig annan teknik
spellingShingle Audio
Games
Game audio
Computer games
Sound
Sound effects
FPS
FPP
First Person shooter
First Person Perspective
Foley
Stereo Foley
Mono Foley
Mono vs Stereo
Avatar
Self-produced
Immersion
Believability
Preference
Mid-side
Recording technique
Unreal Engine
Media Engineering
Mediateknik
Other Engineering and Technologies not elsewhere specified
Övrig annan teknik
Wennerberg, Daniel
Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
description Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. In these levels, subjects auditioned two versions of avatar-related foley sounds. One version was mono, the other stereo. The test prompted the subjects to complete two tasks for each level, whereupon the foley version changed upon completion of the first task. The subjects then answered questions in between each level, regarding the foley version. They were asked to rate believability and choose a preference, as well as provide motivations for their choices. The quantitative data showed next no evidence that either mono or stereo was generally perceived as more believable or preferred. However, the qualitative data indicates that the majority of players tend to prefer and rate stereo foley as more believable in certain game environments. Furthermore, the data indicates that some subjects prefer a sensory replication of reality in foley. It is also shown that preference for stereo width vary between subjects and therefore argued that there cannot be a perfect standardized setting for stereo foley.
author Wennerberg, Daniel
author_facet Wennerberg, Daniel
author_sort Wennerberg, Daniel
title Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
title_short Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
title_full Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
title_fullStr Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
title_full_unstemmed Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
title_sort auditory immersion and the believability of a first-person perspective in computer games : do players have a preference between mono and stereo foley, and is one perceived as more believable?
publisher Luleå tekniska universitet, Medier, ljudteknik och teater
publishDate 2019
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985
work_keys_str_mv AT wennerbergdaniel auditoryimmersionandthebelievabilityofafirstpersonperspectiveincomputergamesdoplayershaveapreferencebetweenmonoandstereofoleyandisoneperceivedasmorebelievable
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