Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?
Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspectiv...
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Luleå tekniska universitet, Medier, ljudteknik och teater
2019
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ndltd-UPSALLA1-oai-DiVA.org-ltu-739852019-05-22T04:26:37ZAuditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?engWennerberg, DanielLuleå tekniska universitet, Medier, ljudteknik och teater2019AudioGamesGame audioComputer gamesSoundSound effectsFPSFPPFirst Person shooterFirst Person PerspectiveFoleyStereo FoleyMono FoleyMono vs StereoAvatarSelf-producedImmersionBelievabilityPreferenceMid-sideRecording techniqueUnreal EngineMedia EngineeringMediateknikOther Engineering and Technologies not elsewhere specifiedÖvrig annan teknikBased on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. In these levels, subjects auditioned two versions of avatar-related foley sounds. One version was mono, the other stereo. The test prompted the subjects to complete two tasks for each level, whereupon the foley version changed upon completion of the first task. The subjects then answered questions in between each level, regarding the foley version. They were asked to rate believability and choose a preference, as well as provide motivations for their choices. The quantitative data showed next no evidence that either mono or stereo was generally perceived as more believable or preferred. However, the qualitative data indicates that the majority of players tend to prefer and rate stereo foley as more believable in certain game environments. Furthermore, the data indicates that some subjects prefer a sensory replication of reality in foley. It is also shown that preference for stereo width vary between subjects and therefore argued that there cannot be a perfect standardized setting for stereo foley. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985application/pdfinfo:eu-repo/semantics/openAccess |
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language |
English |
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Others
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Audio Games Game audio Computer games Sound Sound effects FPS FPP First Person shooter First Person Perspective Foley Stereo Foley Mono Foley Mono vs Stereo Avatar Self-produced Immersion Believability Preference Mid-side Recording technique Unreal Engine Media Engineering Mediateknik Other Engineering and Technologies not elsewhere specified Övrig annan teknik |
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Audio Games Game audio Computer games Sound Sound effects FPS FPP First Person shooter First Person Perspective Foley Stereo Foley Mono Foley Mono vs Stereo Avatar Self-produced Immersion Believability Preference Mid-side Recording technique Unreal Engine Media Engineering Mediateknik Other Engineering and Technologies not elsewhere specified Övrig annan teknik Wennerberg, Daniel Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable? |
description |
Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. In these levels, subjects auditioned two versions of avatar-related foley sounds. One version was mono, the other stereo. The test prompted the subjects to complete two tasks for each level, whereupon the foley version changed upon completion of the first task. The subjects then answered questions in between each level, regarding the foley version. They were asked to rate believability and choose a preference, as well as provide motivations for their choices. The quantitative data showed next no evidence that either mono or stereo was generally perceived as more believable or preferred. However, the qualitative data indicates that the majority of players tend to prefer and rate stereo foley as more believable in certain game environments. Furthermore, the data indicates that some subjects prefer a sensory replication of reality in foley. It is also shown that preference for stereo width vary between subjects and therefore argued that there cannot be a perfect standardized setting for stereo foley. |
author |
Wennerberg, Daniel |
author_facet |
Wennerberg, Daniel |
author_sort |
Wennerberg, Daniel |
title |
Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable? |
title_short |
Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable? |
title_full |
Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable? |
title_fullStr |
Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable? |
title_full_unstemmed |
Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable? |
title_sort |
auditory immersion and the believability of a first-person perspective in computer games : do players have a preference between mono and stereo foley, and is one perceived as more believable? |
publisher |
Luleå tekniska universitet, Medier, ljudteknik och teater |
publishDate |
2019 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-73985 |
work_keys_str_mv |
AT wennerbergdaniel auditoryimmersionandthebelievabilityofafirstpersonperspectiveincomputergamesdoplayershaveapreferencebetweenmonoandstereofoleyandisoneperceivedasmorebelievable |
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1719191918244528128 |